New UE5 Character Rigging Complete - (Patreon)
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OK, it took a while, but I was finally able to finish weight painting and rigging the new custom-color test character that we'll be using to test our custom-color menu in UE5 with blueprints. There's a VERY specific way to export and prepare characters designed for custom colors, and I had to redo a lot of things on the previous knight to make it compatible with the custom color system, BUT those changes are now complete, and we are completely in the "figure-it-out" phase in Unreal now. If this works, we could have our very own custom color menu that functions VERY similar to that found in Armored Core, which would give players a huge level of customization in all our games going forward! Cross your fingers we actually figure this out, in the meanwhile, hope you look forward to it, and I'll see you in the next video :)