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Hey all,

The last week and a bit, I've mostly been unifying and upgrading the characters. With UE5's recent update, a lot of missing features are now available to me which I didn't have access too before. On a technical level, I can have some decent subsurface scattering on the skin (You can see it on the MC's ear in the preview image) and better translucency lighting which makes the hair look slightly better among other things. To put things into perspective, I started EP1 with UE5 Early Access, EP2 with UE5.03 and currently have upgraded to UE5.1 for the EP3 release.There will be more tweaks I'll make along the way I would suspect, but for now it's good enough to move forward and start rendering the scenes I've written. That will be my focus for the next several weeks!Do let me know if you think it's an improvement or if it's getting worse! It's difficult getting feedback, working as a 1-man team...All the best!Ezy

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Penz

I think it's an improvement. If you didn't mention the ear I prob wouldn't have noticed, it is cool though! These are all close ups. Do you notice a difference in scenes that hold multiple characters ? I am wondering how different UE5.1 looks/feels vs UE5.03 when you add more bodies and it's harder to show close up level of details.

Dek8000

I like the upgrades from what I can see, comparing to the older models it seems like you can capture greater details in the models now the MC's rows looking a lot cleaner and defined. The lighting I can see has improved with better shadows and highlights too. Overall I'm digging it can't wait to see how the rest of the cast comes out, can always see the time and care you put into this

Twisty Ninja

Looks like an overall improvement from what I'm seeing. Especially when it comes to the shadow and lighting on Lily. Has UE5 been fairly user friendly from your experience? Want to try and utilize it with daz but I'm still trying to get comfortable with daz before hand. So I'm just curious.