Dev Log | May Week 4 - Edge of the Blade (Patreon)
Content
日本語要約
建設システムを改善しました。
資源収入の詳細表示を追加しました。
チュートリアルを追加しました。
英語翻訳は70%ほど進行中です。
大型ユニットやVFXの調整も進めています。
Hello, this is NINEHECTARE!
After making several updates to the demo version and receiving live feedback from our PlayX4 exhibition, the game is gradually starting to take shape.
So today, we’d like to share what we’ve been working on.
This Week’s Development
Construction System Changes
The previous system, where you had to construct buildings separately in each territory, felt very inconvenient in a game where the main base keeps moving.
So we reworked the system by creating a single construction window, making sure it does not interfere with strategic play or conquest.
Detailed Resource Income Display
We added a detailed display for resource income per turn, which is one of the most important elements in strategy gameplay.
Now you can immediately see how efficient each territory, holy site, and other location is.
Tutorial Added
We also added a tutorial.
Since strategy games tend to have a lot of UI elements, many players told us that clearer guidance was needed.
So we added it based on that feedback.
English Translation 70% Complete
The English translation is also currently in progress.
We hope to bring our game to international players as soon as possible.
3. More Things
Visual Polishing
We worked on VFX and visual polishing for territory occupation.
We adjusted the visuals to make them clearer and to better express the feeling of each faction.
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Sound Clipping Issue
We fixed an issue where unit attack sounds would overlap, synchronize with each other, and cause audio clipping.
5. Next Goals
Our game, “Edge of the Blade,” is currently in planning and development for several systems, including an AI diplomacy system, story mode, and unit traits.
Once these features are completed, or whenever we have more good news to share, we’ll be back with another update.