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L: We made a decision do not post builds anymore. It's not a secret that many of Patreon materials are spreading by some patrons in public, and we can't prevent that, but spreading drawings it's not a big deal as spreading builds. We are close to the final of the first chapter, so we can't risk. We'll open a private alpha test instead of the builds, when it will be done, and we'll definitely use Steam for this purpose! We do hope for your understanding.  

Anyway, we'll proceed to share our tCoL progress in a different way - by videos. We try to avoid any spoilers, showing you new stuff and features in the game interface and props only (and minor texts too, but it's Russian only, that automatically makes the Crown spoilers-free for our non-Russian patrons. Но не беспокойтесь, русские патроны - вы тоже сможете избежать спойлеров, и при этом ухватить парочку новых строк от Руи.)

The game has improved since the last demo and here is the list of changes.

Music: 

  • Brilla's theme is looped now!
  • Added a musical theme of the Hill camp by Craig Barnes. It plays everywhere, except of the Greenhouse, and turning down when you go in the Brilla's vardo or distance from the camp.
  • Our awesome composer _Blacksmith_ did us a favor - he improved and made a loop for all the Crown's soundtracks (except of Vander's theme, but we'll fix it later). 
  • You will finally hear the Lazy's theme. 
  • We made a sound design work, so now you can hear such things as opening letters, clicking of doorlocks, steps on the grass, wood creaking and so on. Hovering hitpoints also produces a nice sound. 

To-Do for the music list: Fixing levels of dB of each sound and music. Some of them are too loud or too quiet. 

Art: 

  • Full redraw of the Hill camp (you have already seen it though). Added some animations. 
  • Full redraw of the Abandoned house (you saw it as well). Added some animations. 
  • Small fixes of Lake and Forbidden Path backgrounds. 

GUI: 

- Actually I forgot what changes we did. The main feature are new pointer - hand-symbol for pickable hitpoints and eye-symbol for... err, watchable points. 

- And our coder mold.FF made some fixes too, helped to organise our work.

Files

Previews only

tCoL test

L: We made a decision do not post builds anymore. It's not a secret that many of Patreon materials are spreading by some patrons in public, and we can't prevent that, but spreading drawings it's not a big deal as spreading builds. We are close to the final of the first chapter, so we can't risk. We'll open a private alpha test, when it will be done, and we'll definitely use Steam for this purposes. We very hope for your understanding. Anyway, we'll proceed to share our tCoL progress in a different way - with videos. We try to avoid any spoilers, showing you new stuff and features in the game interface and props only (and minor texts too, but it's Russian only, that automatically makes the Crown spoilers-free for our non-Russian patrons. Но не беспокойтесь, русские патроны - вы тоже сможете избежать спойлеров, и при этом ухватить парочку новых строк от Руи.) The game improved since the last demo and here is the list of changes. Music: - Brilla's theme is looped now! - Added a musical theme of the Hill camp from Craig Barnes. It plays everywhere, except of the Greenhouse, and turning down, when you go in the Brilla's vardo or distance from the camp. - Our awesome composer _Blacksmith_ did us a favor - he improved and made a loop for all the Crown's soundtracks (except of Vander's theme, but we'll fix it later). - You will finally hear the Lazy's theme. - We made a sound design work, so now you can hear such things as opening letters, clicking of doorlocks, steps on the grass, wood creaking and so on. Hovering hitpoints also produces a nice sound. To-Do for the music list: Fixing levels of dB of each sound and music. Some of them are too loud or too quiet. Art: - Full redraw of the Hill camp (you already saw it though). Added some animations. - Full redraw of the Abandoned house (you saw it as well). Added some animations. - Small fixes of Lake and Forbidden Path backgrounds. GUI: - Actually I forgot what changes we did. The main feature are new pointer - hand-symbol for pickable hitpoints and eye-symbol for... err, watchable points. - And our coder mold.FF made some fixes too, helped to organise our work.

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