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Here are the adversaries I adapted from the 5e SRD in today's stream. These are all rough drafts, but if you want to try them in your game, I'd love to hear how things go!

GIBBERING MOUTHER

Tier 2 Support

A horrid mass of eyes, mouths, and formless flesh. Staring in all directions, its countless maws yammer ceaselessly.

Motives & Tactics: Blind, consume, disorient, defile,

Difficulty: 13 | Thresholds: 9/18 | HP: 3 | Stress: 4

ATK: +2 | Bite: Melee | 2d8 +1

Experience: Disorienting +2

FEATURES

Crawling Confusion - Passive:  The Mouther can only move within Very Close range as their normal movement.

Warped Ground - Passive: If a PC moves into or within Very Close distance of the Mouther, they must make a Strength Reaction Roll or become Restrained until they roll with Hope.

Gibbering - Action: Spend a Fear and target all PCs within Close. They must make an Instinct Reaction Roll or mark a Stress and become Disoriented. When a Disoriented target takes the spotlight, the GM suggests a course of action. The player can take that action or mark a Stress. A PC clears Disoriented when they clear Stress or when they take the spotlight and there are no Mouthers within a Far distance.

Blinding Spittle - Action: Mark a Stress and pick a point within Close. All targets within Very Close of that point must make an Agility Reaction Roll or mark a Stress and become Vulnerable until they next take the spotlight.

Formless Flesh - Reaction: When a Mouther is targeted by an attack within Very Close, mark a Stress to give the attacker disadvantage.


GELATINOUS CUBE

Tier 2 Skulk

A quivering cube of slime as tall as a giant, transparent but deadly. In its form are bits of broken weapons, coins, and a partially digested skeleton.

Motives & Tactics: Creep, dissolve, engulf, hide

Difficulty: 14 | Thresholds: 8/16 | HP: 5 | Stress: 4

ATK: +1 | Pseudopod: Very Close | 2d8 +1

Experience: Camouflage +2, Hungry +2

FEATURES

Inching Ooze - Passive: The Cube can only move within Very Close range as their normal movement.

Strange Form - Passive: The Cube is resistant to magic damage.

Transparent - Passive: Before they make their first attack in a fight or after they become Hidden, the Cube is indistinguishable from the landscape around it until they next act or a PC succeeds on an Instinct Roll to identify it.

Engulf! - Action: Mark a Stress to force a target within Melee range to make a Finesse Reaction Roll or be Engulfed inside the cube and becoming Vulnerable until it escapes. Whenever the Cube takes the spotlight, all targets it has Engulfed take 2d10 direct magic damage and must mark an armor slot without receiving its benefits. An Engulfed target escape can make a Strength Roll to escape the cube.

I Didn’t See It - Reaction: When a PC moves within Melee range of the Cube while it is Hidden, the cube immediately uses its Engulf feature on that PC.


GELATINOUS CUBE

Tier 2 Solo

A quivering cube of slime as tall as a giant, transparent but deadly. In its form are bits of broken weapons, coins, and a partially digested skeleton.

Motives & Tactics: Creep, dissolve, engulf, hide

Difficulty: 15 | Thresholds: 11/22 | HP: 8 | Stress: 5

ATK: +3 | Pseudopod: Very Close | 2d10 +3

Experience: Camouflage +2, Hungry +3

FEATURES

Inching Ooze - Passive: The Cube can only move within Very Close range as their normal movement.

Strange Form - Passive: The Cube is resistant to magic damage.

Transparent - Passive: Before they make their first attack in a fight or after they become Hidden, the Cube is indistinguishable from the landscape around it until they next act or a PC succeeds on an Instinct Roll to identify it.

Engulf! - Action: Mark a Stress to force a target within Melee range to make a Finesse Reaction Roll or be Engulfed inside the cube and becoming Vulnerable until it escapes. Whenever the Cube takes the spotlight, all targets it has Engulfed take 2d10 direct magic damage and must mark an armor slot without receiving its benefits. An Engulfed target escape can make a Strength Roll to escape the cube.

I Didn’t See It - Reaction: When a PC moves within Melee range of the Cube while it is Hidden, the cube immediately uses its Engulf feature on that PC.
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This material is not official content of Darrington Press or Critical Role and does not represent the opinions or stances of anyone other than Mike themselves. This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com. There are no previous modifications by others.

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