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UPDATE: the VoD for this video is now live on YouTube
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This week I will be streaming my thoughts on and tips for making and using social adversaries in Daggerheart. Social adversaries are one of my many favorite things about the game, and I'm excited to talk more about them in specific!

Wednesday, September 1st, at 1pm EDT - twitch.tv/turbotango

Files

Previews only

How to Make & Use Social Adversaries in Daggerheart

Mike Underwood (Additional Designer on Daggerheart) shares their thoughts on and tips for how to make and use social adversaries in Daggerheart. Intro & intermission music: "A Good Life" by Dark Fantasy Studio. Outro music: "City of Magic" by Dark Fantasy Studio. All songs used with permission. Watch future streams live at Twitch.tv/TurboTango and support Mike's writing and streaming at Patreon.com/MichaelRUnderwood or follow them on Bluesky @MikeRUnderwood.bsk.social This video is not official content of Darrington Press or Critical Role and does not represent the opinions or stances of anyone other than Mike themselves. This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com. There are no previous modifications by others.

Comments

Tania

I'm so excited! I was experimenting with adding the mechanics of auto fails and auto successes for social adversaries based on their goals and morals, like the very simplified version of Draw Steel's social mechanics. Can't wait to hear what you're doing with the social encounters and definitely learn a lot