Genrenauts RPG update (Patreon)
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Last night I ran the first session of a new Genrenauts playtest, getting my feet back under me after several months of being heads-down focusing on my game design consulting work.
I did manage to sneak some personal work in during the end of last year, plus a bit more that I did today. The biggest things that changed were some special moves and the way I approach load.
Previously, I'd just ported load over directly in the form it takes in Blades in the Dark, and had load set when you make your engagement roll. However, I often found characters using load during the recon phase, and sometimes resolving missions without using an engagement roll. So now load is set when you begin the recon phase, aka when you arrive at your safehouse and begin investigating the breach in-world. I've also added a note about being able to re-set load by returning to your safehouse.
My intention is to continue my playtests, running 2-3 times a month over the next several months (alternating between two groups, ala every other week-ish). Then I will compile my findings and see how I feel about the state of the game, make any other changes, etc. And if I'm happy with the build as-is, then I'll shift back into the pitching mode.