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I don't know if this is a weekend treat or just something I'm posting at the weekend! Ever since I posted Peering Down without alternative angles I've had requests to see more, or expressing some understandable disappointment at there not being any. I had another asking to see the full character. I have recently set up a little photobooth to do test shots of models so I took the opportunity to snap a shot and I hope by sharing these it shows why sometimes I don't do alt angles.

When a scene and a character is built specifically for one shot there's sometimes not much else to see. In this case I only worked on the face of the character, and her hair as it shades the city from the original camera angle. The skin material I used doesn't even have nipples, and the wide shot of the city shows that she is floating in a light filled void with a few buildings for company. The whole world isn't built out is for two reasons. Time making, and time rendering (even things you don't see affect the render time). This was a quick and effective setup and I don't want to get put off doing those because of a requirement to make alt angles. Now you see how the sausage was made!

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Comments

Njord

Thank you for the tasty sausage 🌭

swagtaco

Cool! Do you make the characters in DAZ?

j

I would really love to see more of this model!

pandozagts

Noted! My problem is that I really love making new models/characters and new scenarios. I always find it hard to pick up on and add to scenes that were never really supposed to go anywhere anyway 😂

StarKiller4313

She's cute model I'd love to see more of her in the future! She's beautiful for a sausage lol!