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Poll

Patron Special Polls - 1

  • High resolution with fewer blocks. 9
  • Lower resolution with more blocks 9
  • 2022-08-15
  • 18 votes
{'title': 'Patron Special Polls - 1', 'choices': [{'text': 'High resolution with fewer blocks.', 'votes': 9}, {'text': 'Lower resolution with more blocks', 'votes': 9}], 'closes_at': None, 'created_at': datetime.datetime(2022, 8, 15, 3, 14, 10, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 18}

Content

So for context, there's something called an atlas in Minecraft. This atlas has a limited size of 32k X 32k pixels (for modern GPUs and lower for older ones).  Minecraft loads textures after placing them on this atlas, as my textures' maximum res is 1024x you can already calculate the number of textures that I can technically create. If it reaches above that, the game would either crash while loading or give a resource pack load fail error. Now I'm very close to this limit and hence I wanted your opinion on this.

Do you want lower resolutions but more blocks?

Higher resolutions but with fewer blocks?

Keep in mind, that if I keep the max resolution on 512x, I'd have space for 4 times the current space I have in the atlas in Minecraft.It is my kind request that you place your vote and help me decide better.

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