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Poll

Character Value Toggle

  • Add it as an extra command "tm.freezevalues" to this mod. 4
  • Make it a completely separate mod 3
  • 2017-06-04
  • —2017-06-05
  • 7 votes
{'title': 'Character Value Toggle', 'choices': [{'text': 'Add it as an extra command "tm.freezevalues" to this mod.', 'votes': 4}, {'text': 'Make it a completely separate mod', 'votes': 3}], 'closes_at': datetime.datetime(2017, 6, 5, 23, 53, 57, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2017, 6, 4, 5, 14, 18, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 7}

Content

Hey guys, currently the Character Value Toggle mod works as follows:If toggled off, sims will have zero'd out character values when they're spawned in (traveling to new lots or loading a save for example), effectively removing any character values. It prevents any increase/decrease in values as well.Before I publicly release this, I have a few design decisions that I'd like my patron's input on.I'm thinking people might want a version that freezes character values in place but doesn't force them to zero, letting them use cheats to set their sims character values and keep them that way.So there's a couple of options with this, please let me know what you think.

Comments

heidi (Team de luniversims.fr)

All this is your domain, if you can give your opinion, I like the separate mod, it's easier when there are small concerns, if you have to put a code, with my head up, I fear The worst, I smile, good Sunday to you:)

TwistedMexi

The poll will be considered closed at 4PM EST today. If you'd like to add your input, please do so before then. Thanks :)

TwistedMexi

There's some caveats that I've run into with the freezevalues concept (i.e. character value cheats don't work when its frozen), and due to those I do think it would make the toggle mod more complicated than it needs to be. This will be revisited later as either an update to this mod or more likely a separate mod. The toggle mod will be released as is for now. Thanks everyone.