What would your D&D edition look like? (Patreon)
Content
This is an open question to the community.
We're living through an explosion of new RPGs with different ideas, or more often, different cuts of the same ideas. At the same time, the gravity well of 5e is hard to escape. No matter how many great games are out there, the one called "D&D" will always occupy a special position. The one called "D&D" will be a lot of people's introduction to RPGs, and the default. The one called "D&D" will get the most minutes on YouTube, the most column inches on Reddit, and so on. So it matters what that game is like.
I've had many thoughts about what needs fixing or changing in 5e, and what parts of different games are good and bad, enough that I could probably write my own if I wasn't busy with other things. But before I share what any of those are, I'm curious to see if others agree with me at all.
So put yourself in the role of lead designer on the next edition of D&D. Specifically D&D, not any other game. What does your game look like?