Pathfinder 2: the goal (Patreon)
Content
One size does not fit all.
The standard character sheets can't fully support the player, because they have to waste space on features that are irrelevant to some players while giving insufficient support to others. A personalised character sheet, built with your character in mind, makes for better play.
In the three systems I've covered so far, the most important unit of personalisation was the class. Select your character's classes, and you're 95% of the way to a perfect character sheet. Some classes had variants, such as the choice between a Domain and an Animal Companion; most had archetypes; and there are other options like Lycanthrope that change it up.
Extra touches, like colours and your iconic picture, help to make the sheet feel more personal. More recently I replaced the pre-written skills list with one written in the code. The main goal of this was to allow all the different languages to have their skills in alphabetic order, but it also allowed me to handle sub-skills like Detect Traps better.
But the common factor of the above is that you're adding whole pages to the output.
In pathfinder 2, that isn't the case any more. The structure of classes has been normalised, but a lot of class features are now class feats, that you can choose to take or not take. Familiar? It's a feat. Domain power? It's a feat. Ancestry advantage? It's a feat.
Broadly speaking, I approve of this. It makes the game easier for beginners to pick up, as they have a lot less to learn at the beginning. It improves on the balance between a game with rich options and one that's complex to follow. And the tighter maths should reduce power creep as the game ages and expands. But with so many options, it does means that the basic character sheets are never going to support you properly.
Dyslexic Character Sheets for Pathfinder 2 need to support more than just classes; they need to support feats. That means I can't build it out of whole pages any more, I need to build it out of smaller pieces that contribute to parts of pages.
So that's what I'm doing. Instead of building complete class pages in Illustrator, I need to build a framework of components that combine to form the actual pages of your character sheet.
The result will be an HTML file. It's still made for printing, for filling in by hand, and for following you as you level up - I'm not trying to replace Hero Labs here. It should be fully offline - containing embedded CSS, JavaScript, images etc - so you don't need a net connection to print it.