Stage 12 (Patreon)
Content
Phew! That took longer than I wanted it to. It turns out "all the data" is actually a lot of data. Who knew?
I need you!
If you've been waiting for my character sheets to be complete before you play, now's the time. They now cover all these from the core rulebook:
- Classes
- Subclasses (bloodlines, muses, etc)
- Backgrounds
- Ancestries
- Heritages
I haven't added the archetypes yet. I decided to postpone those until a later stage, because I want to get the work I've done into your hands.
Now I need your help to find things that need fixing. This will kick into higher gear when I reach the alpha stage later on, but I still need your feedback now. The best kind of feedback comes from people actually playing the game with my character sheets, telling me what works as they play and what doesn't.
I'll make a separate post for patrons with a link to the dev site, and detailing the best ways to report bugs and make suggestions.
What's next?
Starfinder
I need to detour from Pathfinder 2e for a while. I've got my copy of the Character Operations Manual here, with the three new classes - Biohacker, Vanguard and Witchwarper - and ten new archetypes to add.
I also have a pile of suggestions and problems from several people to work through, some of which have been sitting in my in-box for a year or more. I really need to pay attention to them.
It's going to be weird going back to Illustrator after spending the last year and a half creating the new PF2e character sheets in code. It has, of course, occurred to me that I could recreate my Starfinder character sheets using the new method, but that's something for another day. It's just not ready for that yet.
Stage 13: Translation
I have a small army of volunteer translators waiting in the wings to get their teeth into Pathfinder 2e. Making the translations takes time, so I want to get the data into their hands as soon as possible so they can start it.
Most of you don't see how translations happen behind the scenes.
If you're interested in helping out with the translation effort, drop me a PM.
Stage 14: Sundry issues
I have a pile of miscellaneous things, large and small, that have accumulated. For example:
- Add the map minis page.
- Reduce the file size by incorporating image minimising tools into the pipeline for portraits. Also look closely at font subsetting, for the same reason.
- Better filenames based on your selections (eg "Deep Elf Paladin of Sarenrae" rather than just "Elf Champion")
- More cross-browser testing, particularly for Safari.
- Fix the problem where Chrome on Android won't download files properly!
- Using static analysis tools (or "lint") to improve my code quality.
... and so on. There's a lot of them. I need to be look carefully at the list to decide which issues are really necessary, and which ones can be postponed until after the release.
Alpha, Beta, Release
Finally, once enough of those are done, I'll be releasing a private alpha for patrons, translators and other friends, followed by a public beta for everybody. And then finally, the release.
There are some things that won't be done until after the release. This includes the GM pages, NPC sheets, and content from other books like the Lost Origins World Guide. I don't want to hold up the release of the core content for these things. It's late enough already.