Magic Warrior Chapter 11 (Patreon)
Content
Me from SeveChro
The day after the battle with Living Statue.
Claire seemed tired and slept until noon, not responding at all when I tried to wake her up. It's a rare thing, isn't it?
I got up in the morning as usual and helped my mother in the morning.
And now I'm at my desk.
I was convinced that the world of [SeveChro] was the base of this world, so I thought I'd summarize what I know.
"Big Sis, what are you doing?"
"Sorting things out, I guess."
"Hmmm. Today is the day the Sister is going to teach me magic, so I'm off!"
I couldn't give her any details, so I just muddled through, but she didn't seem to care too much.
Claire went off to church to study magic.
I take out a piece of paper and a pen and start writing things down.
Let's write about ourselves for now. If I write it in Japanese, no one will be able to read it.
I think "Mina," my current body, is a character I created.
The name matches, and she looks almost the same, just a little younger.
In the game, there were only a few patterns to choose from, so I wonder if there is some kind of correction or if I simply created the character with a 20-year-old in mind, so she is young enough to match her age.
My final occupation is a magic warrior.
Close combat fought with a magical sword and other weapons with attributes. Remote combat with attribute magic. Non-attribute magic, mainly auxiliary magic.
It was also the only profession that could use all of these.
In addition to swords, most weapons can be used, including bows and guns, and basic recovery magic can also be used.
They were also good at manipulating magic power itself, and could share or borrow magic power from their companions, making them the most powerful profession.
...According to the information before the implementation.
After implementation, it was a profession that could not break away from being the weakest among the highest level professions forever.
This was a problem of status. In SeveChro, the basic values of attack power and hit rate were determined by the height of the basic status.
There were four basic stats: STR Strength, AGI Agility, INT Intelligence, and VIT Strength.
STR Strength for melee fighters, AGI Agility for archers and other remote physical fighters, and INT Intelligence for magicians were directly related to attack power, so it was considered efficient to raise these stats as the main focus.
The basic rule of thumb is to use equipment that compensates for one's own status.
Of course, raising other stats would affect defense and evasion rates, so it is not a waste, but it is not necessary to give priority to them since they are just an added bonus.
"I remember my brother once told me that in foreign games, there are many games with that kind of balance."
I mutter as I run my pen.
I wonder what my sister would look like if she knew that I seriously fought demons in a game world.
Would she believe it in the first place?
The occupations were divided into basic, advanced, and superior occupations. In reality, the professions were a bit more subdivided, but I won't go into that here.
At the highest level, one could fight in a variety of ways.
For example, a sage could use both offensive and restorative magic, and a warlord could equip all weapons.
The basic fighting style of each profession is the same as before changing jobs, and only one type of status is required.
...except for the Warlord.
The Magic Warrior seemed to be the flower of all-purpose occupations that could use both weapons and magic, but two types of required statuses were set: STR Strength and INT Intellect.
Depending on the weapons and skills used in battle, STR muscle power may be required, or INT intelligence may be required.
If that were all, it would be possible to fight by switching equipment to one of the two, but most of the skills required a certain amount of both stats.
If only one type of status was raised, most of the skills would be unusable.
...Yes, because you can't specialize your status, you can't have more firepower than other professions.
It would not be fatal if it was just the lack of firepower, but I could not help but notice that the hit rate was also reduced.
Every magic warrior probably wondered why their attacks could not hit an enemy of the same level in front of them.
I could put up with it if it was an opponent of the same level, but with a superior opponent, it was so frustrating that it was hard to get a hit.
Even if my attacks don't hit, and I take damage, and I can heal myself.
That leads to a battle that never ends.
Of course, it is not all bad. It is a versatile job, so having one of them is a good way to provide support against first-time opponents.
It can assist in aiding both the shield tank and healer when the party is on the verge of collapse.
In return, it required knowledge of shield tanks, healers, and demons, as well as player skills to be able to improvise when the situation calls for it.
Although it was time-consuming, as long as the player did not get hit by a healer, most of the demons could be defeated solo, making this occupation very popular among those who preferred to solo.
Because of this, information about Magic Warrior has been circulating for some time since its implementation, and almost no one chooses Magic Warrior anymore.
There is a system whereby players can change jobs by completing quests that, when converted to real time, take at least one month to complete at the minimum.
That may be why many players were disappointed, but I am glad to see that it did not go up in flames.
If it was too much trouble for players, they could change jobs in an instant by paying about the same amount of money as three cans of juice.
--But why did I still choose Magic Warrior?
Because the special equipment that was announced was cool.
This is the only reason!
There was special equipment that could only be used by each profession.
The Magic Warrior had a set of mithril light armor and a slightly slender one-handed bastard sword with engravings on it.
It was perfect for my character.
I decided on it immediately, regardless of the performance of the profession or anything like that.
I feel that if I can use the Magic Warrior's abilities in this world, I will be able to use various kinds of magic, but I have no idea what magic manipulation is all about, you know?
I wonder if my imagination will be able to help? Maybe?
On the server where I was active, there was a war between small countries, and there were always eyes watching everywhere, but thanks to that, there was almost never an interpersonal battle, so it was peaceful.
I liked to walk around the world and discover beautiful scenery and new things.
I have been through most of the labyrinth dungeons as well as the continental fields.
I can't beat the bosses that appear at the far end of the dungeon, though, so I've only reached the front of the dungeon.
I remember that I once took a walk with a friend who had the same hobby of finding beautiful scenery or examining the world.
I remember that with Magic Warrior, I was sometimes taken halfway around the world with the advantage of being able to go almost anywhere without having to push myself too hard.
As a matter of course, if you play every day, your level would reach a maximum of 255.
Since I was a Magic Warrior, I was not involved in end game content, but I had a good amount of equipment through my various explorations.
Yes, the first party to solve a puzzle or find a hidden room would sometimes get rare equipment or a new skill.
Skills became available for someone to find and purchase elsewhere after a month.
Until then, only the finder had the right to sell them for a month, and they could make a fortune by using their writing skills to increase the book of skills and keep it flowing in the bazaar.
"That was delectable, even though I just stumbled upon it by accident when I fell into a trap. I could have bought my own home because of that."
Of course, when new content was implemented, I went out with friends to capture it, participated in events, and so on... I guess it was a pretty normal netgaming life.
...It's only been a little over two weeks, but it feels like it was a long time ago, and I feel nostalgic.
"...I still want to go home if I can."
I stopped moving my pen with a little bit of a shudder.
SeveChro's world name is [Virtuari].
The latest update has added three continents, but even though I have experience "walking" on all continents, I don't know where the village of Feld is.
Speaking of which, why don't I just ask my dad for the name of the town or country.
If he's a former adventurer, he'd have to know. I hope it would be a good time to ask him questions, because he might look at me funny if I suddenly ask him about them.
Now, let's talk about the time.
In the town, it was said that a bell rings periodically to tell the current time, but in the village, people distinguish morning, noon, dusk, and night by looking at the sun.
There seems to be a clock, but its performance is poor, and the time tends to be off, so it is only widely owned by a few aristocrats who like unusual things.
A watch is a mass of precision parts, so even if you know how it works, you can't make it right, and it will gradually deviate from the original.
A week has seven days, and the days of the week are light, fire, water, earth, wind, darkness, and gods.
A month is 28 days of 4 weeks, 3 months are seasons, and March is the first month of spring, just like in Japan.
The year consists of 12 months of 336 days, plus the end of the year week "the week of the goddess of darkness" and the beginning of the year week "the week of the goddess of light", making a total of 350 days.
Claire said that I can check the dates on the church's [magic machine]. Maybe I should go check it next time.
"Oh, when you are 20 years old, you are one year older than the earth's equivalent. I'll just leave it as an error, since I start working early in this world."
Next, I begin to write down what I have found to be different from the game since coming to this world.
Magic can be managed with the power of imagination. It seems I'm the only one who can do that.
There are technologies that I don't know about, such as [magic machines], and the standard of living is surprisingly high. There is slavery, and Magic Warrior is unknown.
And, if I had a weapon, I would be able to fight demons.
In the game "Living Statue," the enemies you meet in the early stages of the game are classified as "B" level, which means they are about 30 levels high.
From what I've heard, the B class is the one that a fairly experienced party fights. At this pace, won't all enemies from around the 70th level to the 255th level be class S or something?
...Yeah, I hardly have any new information if I just stay in the village.
If I continue to live in this world, my memory of Japan may slowly fade away.
I wrote down as much useful knowledge as I could, including things that I might have trouble forgetting that have nothing to do with the game.
Now, if something happens, I will be able to check it anytime.
I've realized in the past two weeks that I can't stay in Feld village for the rest of my life, and if I'm capable of fighting, I might consider taking a [walk] in this world.