Rethinking my cinemactic thought process (Patreon)
Content
Whenever im making an animated scene my goal has been to present the information in the most "this is how it is" and flat fashion. Same goes for animating but after rewatching some shows ive been thinking of changing my goal from presenting the information in the flattest way possible, to presenting it in the most interesting way possible. After rewatching some of EVA I noticed how a lot of the shots rely on the using the foreground to break up mid ground elements and the use of contrast and extreme compositions to keep each shot unique. A main stay in my cinematic style has been 90 degree shots and lack of depth. Its been a choice of mine to remove as much depth as possible but I dont know why outside of a surface level "i like it." The show also uses a lot of 90 degree shots but there is always something with either the lighting or the composition or both that tells something about the scene as well as adding interest. I want to try playing with moving attention between planes more often and also placing character (specifically characters moving in and out of frame) into the foreground. A lot of the spy and soldier blocking that I posted here a while ago I plan of redoing to make them more interesting to look at. Basically i want to push myself creatively with my shots and also I want to be more deliberate about my use of flat shots, only using them when they serve a purpose. Thats all :D