HEXROLL3 user-experience: experiments update (Patreon)
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Greetings Brave Adventurers,
I'm excited to share with you some of the progress I've made experimenting with new technologies for HEXROLL3.
My focus was to explore methods & tools to provide a richer & faster experience for referees & (solo) players.
I'd like HEXROLL3 to work great both as a standalone and a web application, offer versatility, future-proof the app - and most importantly, unshackle you from needing a server, should you choose so.
I experimented specifically with improving responsiveness and interactivity, while enabling new and exciting visual features - some of which you can see in the video update.
As part of the evolving roadmap, prioritized together with your requested features - I'm either testing or considering the following enhancements:
Dynamic Lighting: Implement dynamic lighting effects in dungeons and caves to enhance immersion.
Ambient Soundtrack: Introduce context-sensitive sounds for different environments such as wilderness, dungeons, and settlements.
Auto-Spawning of Dungeon & Hex Features: Automatic placement of tokens & elements to reduce some of the workload from the referee.
More Dice Sets: Icy dice, Crystal dice, Metallic dice and more.
Day-Night Toggle: Provide a dynamic toggle to simulate day and night cycles.
Special Effects for Spells and Attacks: Add visual flair to spells and attacks to enrich gameplay.
On the technical side of things, I've started using Bevy - a highly capable game engine - as the backbone of the new app. This means that I can utilize game-development techniques to better use the device the app is running on - opening up much more visual and audible possibilities.
You can expect the source files of the app-side of things on GitHub soon, as well as the next post about more exciting additions I plan for Scroll and the generator - with some highly requested features being worked on there too.
Until then, enjoy the crawl!
Ithai
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