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Hello Brave Adventurers, 

Time for another cheesy devlog update :)

HEXROLL 2nd Edition alpha is nearly ready. I'm now playtesting it with my kids. As soon as I get things reliable and fun enough to use, I'll make it  available here in our Patreon community to get your feedback.

The last several weekends were dedicated to stability. More  specifically, making sure that re-rolling is as predictable as possible. Re-rolling entities in HEXROLL usually creates a chain-reaction effect that can span the entire sandbox. I'm happy to say this is working really well now.

I've also dedicated some more time to mapping, adding capabilities that I felt were needed before I started the new playtesting campaign. You can see some of these new features in the video.

I sometimes shake my head when I remember I started all this to work less on game prep :) but I truly enjoy the process and I get motivated by your continuing support.

Enjoy the crawl folks!

Ithai

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HEXROLL 2nd Edition Devlog - nearly there..

Hello Brave Adventurers, Time for another cheesy devlog update :) HEXROLL 2nd Edition alpha is nearly ready. I'm now playtesting it and as soon as I get things reliable and fun enough to use, I'll make it available for closed testing, get some more feedback and then make the beta public. The last several weekends were dedicated to stability. More specifically, making sure that rerolling is as predictable as possible. I also added some more mapping capabilities that I felt are needed before I started my new playtesting campaign. Enjoy the crawl folks!