Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

Hello Brave Adventurers

Hexroll 2e alpha version is now online and available for you to test run at https://hexroll.app/generate.

What to expect?

This is an alpha version of the generator. This means that (a) there are missing features; (b) there are still critical bugs waiting to be randomly encountered; and (c) the service could suffer from some unexpected down time or the remote possibility of data corruption.

What's next?

Together with fixing any bugs, here are the things I'm planning to finalize in the coming months before launching the public beta:

  • Cave maps
  • Referee map annotations
  • Accessibility features such as keyboard navigation or shortcuts
  • Page content notes & editing
  • Read-only offline mode
  • More dungeon maps symbology (encounters, traps, statues, etc..)
  • VTT projection for dungeon and hex maps
  • Additional mapping features
  • Additional content

Most of these are already work-in-progress.

Getting Started

I've prepared a hastily-made (and cheesy) 'getting started' video (in this post and at https://youtu.be/VqPkgs5p_mY) and I will write up a detailed guide within a week or two.

IMPORTANT: This is the first time anyone outside of Pen, Dice & Paper (my three teenagers) have access to the 2nd edition, and there will be bugs! Please refrain from using any alpha version sandbox in any meaningful campaign until we get closer to the public beta release.

Enjoy the crawl!

Ithai

Files

Previews only

Getting started with Hexroll 2nd Edition - alpha

Hexroll 2e alpha version is now online and available to our Patreon community. What to expect? This is an alpha version of the generator. This means that (a) there are missing features; (b) there are still critical bugs waiting to be randomly encountered; and (c) the service could suffer from some unexpected down time or the remote possibility of data corruption. Together with fixing any bugs, here are the things I'm planning to finalize in the coming months before launching the public beta: - Cave maps - Referee map annotations - Accessibility features such as keyboard navigation or shortcuts - Page content notes & editing - Read-only offline mode - More dungeon maps symbology (encounters, traps, statues, etc..) - VTT Projection mode for dungeon and hex maps - Additional mapping features - Additional content Most of these are already work-in-progress. Enjoy the crawl!

Comments

Marcelo Neto

Yes congratulations on the first step, I will test tomorrow during break for a bit and see what I got.

Robert Richardson

I like it. My first bit of feedback: I noticed I can click on the map to read entries, if there is an all-in-one compendium, I can't find it.

Pen, Dice & Paper

There will be an offline read-only downloadable. I'm currently figuring out the best format of (a) offline downloadable app behaving like the online one; or (b) one long document similar to hexroll 1e.