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Hello Brave Adventurers,

Today's rollout addresses quite a few bugs that crept in during the past few weeks. I dedicated most of this weekend to fix them. I will always try to prioritize fixing bugs over adding new features or content.

I also worked a bit on making city maps, specifically city walls, look better. Up until now, walls were drawn without considering bodies of water or roads. I now take both into account. The result should look nicer.

Another minor change is when you clear a hex. Up until now, clearing a hex would populate it with a default feature. From now on, you will have the option to choose the type of content you want to add to any cleared hex. Any re-rolled hex will now show a list of entities you can add when the page is unlocked.

Here's the full change log:

Changes:

  • City walls are rendered better, taking into account water, rivers and roads.
  • Re-rolling a clear hex will now let you choose the content entity to add.

Bug fixes:

  • When generating a realm, features with NPCs could be overwritten by other features, leaving the NPCs in the index.
  • Restructuring a realm map will split the realm to two separate islands on the map.
  • Removing the first generated realm requires a refresh to clear the map.
  • Re-rolling a dungeon room will sometimes show a blank page and require a page refresh to work.
  • HP checkmarks don't work in ocean hexes.
  • Some of the tundra map symbols are missing.
  • Roll-a-River button is enabled where it shouldn't be.
  • A visual glitch when hovering over magic academy NPCs.
  • The text TBD sometimes appear near a dungeon location.

Hexroll Backpack was also updated and the new versions are available on hexroil.app.

See you next week with build #10. Until then - enjoy the crawl!

- Ithai

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