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Hello Brave Adventurers

I've just rolled out HEXROLL 2E alpha build #12 - and I'm happy to say this is the last alpha build and the candidate to be the first BETA version \o/

Added today are a set of additional VTT tokens with for more iconic monsters. At this point HEXROLL has a very usable set of tokens that should work well for most dungeon and cave encounters.

I also added a new realm type for Islands. This new option will work well for you if you want a small water surrounded land that has no ruler. Generating Islands works best if you manually place them in an empty ocean hex - otherwise they will auto-attach to any existing land-mass.

Most of my attention however was dedicated to fixing many of the minor issues that were easy to ignore until now. I fixed any grammar mistake, spelling mistake or badly structured or missing content fragment I could find.

Here's today's change log:

Additions:

  • Islands as a new realm type
  • Additional VTT tokens 

Bug fixes:

  • Dungeon conspectus had wrong totals for gems and jewellery
  • Village trees rendering is too uniform
  • Guards descriptions were missing in villages and towns descriptions
  • Searching for entourage members will lead to the top of the realm page
  • NPC descriptions in the search results are off in many cases
  • Many other minor spelling, grammar and formatting mistakes were also fixed

That's it for now. Expect the official BETA announcement in a few days and until then - enjoy the crawl!

- Ithai

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Comments

Robert Brodie

Great progress. Can't wait to see how it continues to improve!

Michael Ridgley

Trying to run a solo game is there a way to hide the secret in on the missions and any other secret info. kinda like reddit does with spoiler then when you mouse over it shows the text?