HEXROLL 2E - alpha build #12 - the beta candidate (Patreon)
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Hello Brave Adventurers
I've just rolled out HEXROLL 2E alpha build #12 - and I'm happy to say this is the last alpha build and the candidate to be the first BETA version \o/
Added today are a set of additional VTT tokens with for more iconic monsters. At this point HEXROLL has a very usable set of tokens that should work well for most dungeon and cave encounters.
I also added a new realm type for Islands. This new option will work well for you if you want a small water surrounded land that has no ruler. Generating Islands works best if you manually place them in an empty ocean hex - otherwise they will auto-attach to any existing land-mass.
Most of my attention however was dedicated to fixing many of the minor issues that were easy to ignore until now. I fixed any grammar mistake, spelling mistake or badly structured or missing content fragment I could find.
Here's today's change log:
Additions:
- Islands as a new realm type
- Additional VTT tokens
Bug fixes:
- Dungeon conspectus had wrong totals for gems and jewellery
- Village trees rendering is too uniform
- Guards descriptions were missing in villages and towns descriptions
- Searching for entourage members will lead to the top of the realm page
- NPC descriptions in the search results are off in many cases
- Many other minor spelling, grammar and formatting mistakes were also fixed
That's it for now. Expect the official BETA announcement in a few days and until then - enjoy the crawl!
- Ithai
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