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Greetings Brave Adventurers

Firstly, I'd like to welcome those of you who recently joined our adventure. Thank you! for helping make HEXROLL possible  \o/

Today's rollout is dedicated to improving stability and correctness. I'm quite happy with how the generator performs so far. More than 5,600 new sandboxes were rolled since last week, uncovering the few issues that I'm addressing today. What I'm less happy with is the reliability of our WWW hosting provider - and I'm currently exploring ways to improve this. In any case, please make sure to download a snapshot file for any sandbox you plan to play with.

Also, getting your feedback is always great! Anytime you spot something odd or missing, feel free to let me know. The easiest way is to use the feedback button in the app or our discord server. I cannot make too many promises about what I get done and when, but I add everything to my list and prioritize it frequently.

On that note - stay tuned for an upcoming survey later this week to help me update the post-beta roadmap. Shortly later I will publish the roadmap so you'll have some idea about what I'll be working on next.

My plan moving forward is to alternate between stability and feature rollouts. This way I can make sure 2E stays as stable and predictable as possible.

Here's today's change log:

Changes

  • Dungeon area numbers will now show up in the header breadcrumbs
  • Generator settings window will now show hover-on tooltips for various things
  • Guards can now be re-rolled in any new sandbox
  • Generator settings window will now has some more plausibility checks for numbers

Bug Fixes

  • Hex menu mouse-click behavior is a bit flaky and unpredictable
  • Locating guards or merchants will not scroll the page to where they appear
  • Settlements will not remap correctly when removing regions
  • A few other spelling and grammar mistakes pointed out by the community were corrected

There were no changes to Hexroll Backpack.

Enjoy the crawl!

- Ithai

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