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Greetings Brave Adventurers,

It has been over a year since I started working on 2E and today I feel privileged to be a part of our amazing community. You play the game using a variety of systems and in different and interesting ways. This places me in a unique position to learn from everyone, get energized by everyone and continue developing and making HEXROLL better.

2E will likely stay in BETA until mid-June. I will use this time to incrementally introduce additional features, while trying to maintain a stable, reliable and bug-free service.

Thanks to your latest poll responses, I have a good idea about what you want to see added so I can prioritize my work better; but I do plan to make progress on all tracks.

The Roadmap

Note: the (+) (++) (+++) notation indicate the level complexity or effort needed

Sandbox Engine

----- 2E Work Started -----

  • ☑ Re-implement SCROLL and PIXIEDUST (+++)
  • ☑ Allow re-rolling entities (+++)
  • ☑ Scroll-based realm generator (+++)
  • ☑ Interactive maps & basic mapping tools (+++)
  • ☑ Color Saturation Control / Labels visibility (+)

----- ALPHA stage -----

  • ☑ Hexroll Backpack - offline viewing mode (+++)
  • ☑ Map settlement locations (+)
  • ☑ Cave Maps (++)
  • ☑ Page content editing (as static text) (++)
  • ☑ Checkmarkable hit points for encounters (+)
  • ☑ Meaningful bookmarkable pages (+)
  • ☑ Multi-user VTT maps projection with referee controlled FoW (++)

----- BETA stage -----

  • ☐ Solo mode with hidden spoilers and default fog-of-war (++)
  • ☐ Additional VTT tools, capabilities and supported maps?  (++)
  • ☐ Sandbox customization - external generator modules to plug-in more content (++)
  • ☐ Additional basic map editing tools and content manipulation (+)
  • ☐ West Marches mode -  multiple parties in the same sandbox (+)
  • ☐ Hex map user annotations / additional symbology (+)
  • ☐ Export maps / player handouts (+)

----- Official Release -----

  • ☐ Additional hex map theme/s (+)
  • ☐ Export sandbox as PDF? or HTML (++)
  • ☐ Add monster lairs, more dungeon map variations and generation controls (++)
  • ☐ LLM (ChatGPT, Bard) and Dall-E support - generate prompts to create extended content (+)
  • ☐ Creator-tier tools? - ability to clone and distribute copies of your sandbox (+)
  • ☐ Publisher-tier tools? - get [your-system].hexroll.app (+)

Content

----- 2E Work Started -----

  • ☑ Migrate HEXROLL 1E model to SCROLL (+++)
  • ☑ Use a treasure multiplier throughout the sandbox (+)

----- ALPHA stage -----

  • ☑ Add jungle, swamp, tundra and marine regions and content (+)
  • ☑ Additional ruler details, factions and realm related content (+)
  • ☑ Improved NPCs references (add first names, use the same last name, etc) (+)
  • ☑ More inns & taverns content (+)
  • ☑ Additional hex features: caravan camps, ancient artifacts, arenas and graveyards.
  • ☑ Additional dungeon feature descriptions (+)
  • ☑ Weather and environmental situations (blizzards, fires, etc) (+)

----- BETA stage -----

  • ☐ Improved formatting and detectability (+)
  • ☐ Sandbox Table of Contents & Breakglass (+)
  • ☐ Additional VTT tokens (+)
  • ☐ Content modules: Alchemy, Herbalism and Rituals (+)
  • ☐ Sandbox calendar with moon phases, festivities, rituals or NPC-related events (+)
  • ☐ More city content - guilds, shops, items, additional NPCs and related plot hooks (+)
  • ☐ Additional dungeons and wilderness encounters with more details (+)

Systems

----- Work Started -----

  • ☑ OSR!

----- BETA stage -----

  • ☐ 5E? (++)
  • ☐ Shadowdark? (++)
  • ☐ Savage Worlds?

----- Official Release -----

  • ☐ Cairn?
  • ☐ Knave?
  • ☐ Tunnels & Trolls?
  • ☐ Dragonbane?
  • ☐ EoF 2E?

Service

  • ☐ Additional sandbox management tools for subscribers (+)

That's the plan, give or take. Do let me know if I left something big out. My actual backlog is longer and the roadmap reflects most of it, but not all of it. I note all feature requests or suggestions you make and I keep them on my list.

The dynamic nature of how I work means that this plan is not set in stone. There will be other features that will get my attention as well as technical preconditions that might dictate a slightly different progression.

The path is drawn and the plan is made! Happy 2024 and let's enjoy the crawl together.

- Ithai

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