Home Creators Posts Import Register Favorites Logout

Content

There hasn't been much in the way of progress for the 17.5 short, probably because I'm near the end of the first pass of the sketches. I'll be making it a goal that by the end of this week I will be done with the first pass and then compile a test video to see where I am at. I will post the video for my patrons so you can check it out as well. But another reason why is because there's not much animation left to do. At least good animation as some things I find need to be reworked. So there won't be much in the way of animation in this progress report

But I still have some things to share since I am making progress. I have also posted some images in the Reddit board that I wont post here. If you haven't seen it yet, you can find the Reddit post here: https://www.reddit.com/r/Compact_Youmu/comments/17ty8gx/biweekly_journal_entry_9/

Just as Yuuma is going for the kill, Flandre transforms into a bat and flies away.

As you can tell between the rough and sketch, I gave Flandre smooth wings compared to the webbed ones as a bat. I guess it was good at the time but now I find them weird. I'll most likely give her the webbed wings during the second passing.

Yuuma trying to suck bat Flandre from the air. But once again, this one seems so stiff while the storyboard version looks so much more dynamic.

I'm definitely going to put on my check list of the second pass to compare the sketches with the storyboard and see how to improve them.

Flandre transforms back and flies towards Yuuma. I didn't show it here but there are two more frames of her rocking back and forth as she glides, but I think it looks awful. I'll probably add it to the test video so you can see what I mean but chances are I'm going to exclude them in the end and just have the camera zoom on on Flandre gliding down.

Okina's only cameo, a single scene of her just sitting there enjoying the fight then cutting to snapping her fingers. The idea is that the camera will pan up but right before her face before cutting to her snapping her fingers.

The only change I'll most likely do is change her hand. It looks too pudgy for my liking.

Close up of Yuuma's eye as Okina has given her more power. It's a bit choppy due to the frame rate but I'll probably add one more frame to smooth out the eye opening wide at the end.

Flandre looking up as Yuuma transforms. What I didn't show are the cuts of Yuuma being swallowed into the oil, which is what she is looking at before looking up, but those cuts are not done yet because I'm having trouble planning for them. I'll have to wait till the test video is made to see what I can do with them.

Oil bubbling up. Oh my gosh, what did I got myself into. I have no idea what I'm suppose to actually animate here and I could not find any reference anywhere. All I can think of is to just loop the foreground and reuse another animation I made earlier of a giant bubble of oil bubbling up. There's no way I'm going to draw, like, 24 frames of chaotic oil bubbling up, I'll go crazy.

And where I last left off. Yuuma transformed into the giant version of herself. We'll see how that turns out next time. So until then, back to work for me.


Comments

No comments found for this post.