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Poll

Resolutions

  • 70 3
  • 100 4
  • 150 4
  • 256 2
  • Something else- in the comments 1
  • 2023-05-06
  • 14 votes
{'title': 'Resolutions', 'choices': [{'text': '70', 'votes': 3}, {'text': '100', 'votes': 4}, {'text': '150', 'votes': 4}, {'text': '256', 'votes': 2}, {'text': 'Something else- in the comments', 'votes': 1}], 'closes_at': None, 'created_at': datetime.datetime(2023, 5, 6, 0, 29, 11, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 14}

Content

What resolution do you use for your games? Do you find yourself thinking, "This would be so much better if only she produced things at 182 pixels?" I want to make sure that I am producing what people need- so if half of you are needing maps at 182 pixels, I want to know that. I've listed out some common ones below as well as providing an example of the different resolution "looks". While not the best example, I felt like this would at least show a bit of how they vary.

Files

Comments

NotASnark

I've said 256, but what I use varies. I tend to use 100 for a lot of maps, with 256 for important ones, but the most useful resolution is 256 because it it trivial to downscale a map that is too hi res. If a map is low res it's harder to upscale without it looking bad. For larger maps, I'll also play with image type and quality if I need to reduce its data size.

Stuart Mackey

My 43" tv in my game table has a horizontal screen size of 37 inches, so at 4k of 4096 it displays at about 110dpi.

NotASnark

In addition, I'd actually prefer 128 to 100, because that is exactly half the Dungeondraft native resolution, so should scale down better. But I'm lazy and it's easier to stick to the Foundry default of 100 for basic maps than to change it.