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  • KB_CandleScene.blend
  • KB_SmokeScene.blend

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Making volumetric smoke is quite time-consuming. And slow too.
But there is a little workaround: Generate smoke procedurally with a billboard and a shader material!

Files

Previews only

Blender showcase: Making smoke in the shader editor

Hey - I think it's kinda neat. What do you think? Check out how I did it here: https://gumroad.com/l/wKfWO (free) Or look at the more advanced Setup: https://gumroad.com/l/libOD (free) Have a pleasant evening :)

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