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Hey Friends,

it's getting late, so I wont publish this Video until tomorrow. So you can have a secret glimpse into the Future ;)

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Distance Culling in GeometryNodes = Faster viewport and rendertime

Yes... It is not as flashy as usual, but sometimes a little math can be fun... right? ... right?? If you don't want to know HOW it works and you're here just for the file: Please subscribe if you wanna see more exciting stuff. :) Chris P. Video: https://www.youtube.com/watch?v=KoLF99PFLFM

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