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This week in Seeds of Fate news, testing a state that will make moves cost HP instead of MP. If it works it'll make for an interesting boss battle where you have to balance health with damage dealing in a whole new way. I've also taken your suggestions for skills from last week and implemented some of them using custom damage formulas. The results are 3 new skills:

Brave Blade - Does higher damage the lower you HP is.

Asura - Does higher damage the lower you HP is, PLUS your attack stat, PLUS the number of times you've been killed in battle. This means it can be boosted by a previously mentioned skill, Secret Arts Four Elements. (In keeping with that move list's shonen hero theme, this is your "sayian gets stronger from defeat" skill)

And the last is a new skill I'm testing with a working title of Flame Matrimony. Check this video for a preview. Unfortunately it's a little buggy at the moment so it might not make it into the next release, but I'll see what I can do in the next few weeks.

Files

UnionSkillTest

Another test for the Seeds of Fate game, this time for 2 man techniques similar to the ones found in Chrono Trigger. It's a little buggy so it still needs lots of work.

Comments

TheDarkWatcher

Does the Asura killed in battle counter reset after battle or does it just keep going up?

Saburo X

It keeps going up. However it's important to note that it's an Ultimate Technique, so you can't just spam it every turn. It's a very risky move to use, so the reward would have to match.

The Producer

Don't want to sound like a moron here, but is there a place for the latest Beta to be downloaded? I played it about 2 years ago and am glad that I can contribute to it. But is there somewhere that I can see what it's like now?

Saburo X

Unfortunately not yet. I meant to have it out in August but a bunch of bug fixing and RL stuff prevented that release.

The Producer

No problem. I enjoyed it and I know that quality games take time. Do what you gotta do man.