Progress Update (Patreon)
Content
Hey everyone! Sort of a short progress update for you all.
The past week was spent improving GtsScript (adding more QoL syntax for use in task scripts), fleshing a few tasks out, fixing many bugs, optimizing things, and some other smaller stuff.
The World Batcher
I've created and implemented a 'World Entity Batcher' system.
It's basically a time slicer. It stops the game from updating every single object in the scene every frame, and instead only updates objects that you can actually see.
For example, when you're in a Giantess' stomach, the game shouldn't waste processing power spinning a bunch of ceiling fans; You'll never see them from in there.
This system will also be extremely helpful in the 'Dinner Time' scenario, in which the Giantess eats a ton of food items. I plan on fleshing this out a bit more to also help combat heavy lagging caused by being in the stomach with a ton of other objects.
The Respawn Machine
The respawn machine has finally been given a purpose! When the respawn machine detects that the player has succumbed to their injuries, it will start creating a new clone for you to take control of.
Just as long as you don't turn the machine off, you'll basically have infinite lives. Again, just don't turn the machine off... :P
Miscellaneous
I experimented with making the stomach walls not see-through if you manage to get the camera to clip out of the stomach, just to help with immersion.Turns out, it only ended up making everything extremely difficult to see just because of how often the camera clips through the stomach walls. This will need to be revisited soon; It's really annoying.
I'm also trying to factor in different Giantess / player sizes into the new scripts; The new 'Eat Object' task was made with this in mind, though it still isn't visually all that impressive yet - A ton of clipping issues remain. Too often do I feel like I'm just playing wack-a-mole: Fix a bug and two more take its place... I'll get them all eventually.
Tasks have been seeing slow progress because of all the bug fixing going on, but progress nonetheless.
Apologies for the shorter progress update this time around; I went through a medication change a few days ago and it has been messing with me a lot. I'll get used to it; I just gotta power through these first few weeks of it.
One of these upcoming progress updates will include a video showing off the new "eat object" task! I just want to polish it a bit more before I show it off.
As always, thank you all for your continued support, and I'll see you in the next one!