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This week end I worked on a quick subclass for the fighter : The executioner!

It's a full martial subclass (There are too many magical fighters and not enough martial options in my opinion in the current state of the official game), especially crafted for those who love to use big 2 handed weapons! The intend being to let you feel the raw power of a great axe!  

Edits (10/12/2021)

- Edited some wording on the first feature so it only works with melee weapons as intended.

- Added the possibility to knock prone targets with the Execution feature.

- Destruction is now a level 3 feature.

- Replaced the level 15 feature by "Earthquake".

Edits 2 : (12/12/2021)

- Replaced th earthquake feature by "Cut down", as it feels more in line with the flavor of the subclass.

- Removed Destruction feature completly, but added a line in the execution feature that lets the fighter add the bonus damages to objects and structures instead.

Edits 3 : (13/12/2021)

- Changed execute totally. It now longer helps you knock prone target, and do not add damage when you attack a prone target. Instead, it now kills instantly your enemy if its hit points go under a certain treshold.

- Slightly changed the wording of the 15th level feature so it works better with the new execution feature.

- Great Cleave now deals half damage to your primary target (so it is less an always on ability, you have to actually choose when to use it or not).

Edits 4 : (17/12/2021)

- Reduced the damage threshold from the Execution from "2 x your level" to "3 x your proficiency"; and from "3 x your level" to "5 x your proficiency" when the target is prone.

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