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After months of experimenting, I finally decided to add complex animation tracking to LoveMachine.

There are many H-games that use complex animations, that I wasn't able to support until now. For starters, I've added two: Koi-Koi VR: Love Blossoms (both the desktop and the VR version) and Incubus 2: Camlann. More to come.

⚠ In Koi-Koi VR, devices will only move when the 🔼🔽 buttons are present. There will be no device movement during the initial dialog part of the handjob scene.

As all LoveMachine plugins share the same core, from now on, the new algorithm will be used in all games. This will have practically no effect on the user experience in most games, though you may notice some improvement in COM3D2 and Holy Knight Ricca.

Full changelog

  • [Core] The plugin now supports complex animations with multiple, unevenly timed strokes
  • [KKLB] Added support for Koi-Koi VR: Love Blossoms
  • [I2C] Added support for Incubus 2: Camlann
  • Dependencies for the Unity Mono plugins have been aliased to avoid dependency hell

Download

Installer: https://github.com/Sauceke/LoveMachine/releases/download/v3.8.0/LoveMachineInstaller.exe 

Release Page: https://github.com/Sauceke/LoveMachine/releases

How to use: https://sauceke.github.io/LoveMachine

Files

Previews only

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