Home Creators Posts Import Register Favorites Logout

Content

This environment has been requested for a long time. The most difficult and time-consuming part is now complete I am glad to have finally finished this set of assets.

It was a real headache because I had to research the entire medical process and the instruments involved, as well as what each instrument was used for. Despite the abundance of pictures on internet it was very difficult to find detailed images of specific brands of instruments from multiple angles.

In fact I had to improvise with some parts of the instruments and props ;D


UPD PS
Yesterday I discovered this.

I shared my model ptkm-1r for free on one of the major 3D platforms a few years ago. Well, some parts on Battlefield 6 model were made identically. I also saw that a different texture created. I'm not claiming it's my model but it's very similar ;D

Files

Gyn assets are complete (most time-consuming)

Comments

John

Wow this is crazy dedication. I remember downloading the streaming setup map a while back when I first started using VAM. Would you be able to take a paid commission for a dream car of mine in a small show room or parking lot you made? There’s multiple videos of it on YouTube and I’ve always had this idea in my mind. Please let me know as there’s just a few more details. My computer isn’t that good so that’s why i’d opt for a smaller scene.

EvilBox

Please write model of the car you would like to see. I have stopped taking orders but I will add your request to my list. Well on parking lot scene was supposed to be aurus senat limousine I still have old renders of this version. https://i.ibb.co/Mk4bywzQ/01C.png https://i.ibb.co/Cs1csgPg/02C.png Senat was only 50% complete, but I decided to remove it from the scene for technical reasons. Creating cars is a very labour-intensive process in itself where everything is important: optimisation, shading (especially for metal) and UV packing (everything must be very dense). The most difficult part is the interior and I don't have much experience of creating such things without exact proportions, it is difficult to create an accurate model. If I could I would take this car apart and measure everything :D well or you need to have blueprints. I have also received requests for cars for example someone asked for a london taxi cab.

Fishbowl

Amazing work, can't wait to try it out:)

John

Yeah it’s good you mentioned the parts that are time consuming. I don’t want to be too demanding on things that aren’t too important like the interior. You can tint the windows and have it in a small map you feel makes things easier for you. Perhaps a showroom. Also, I just realized, I asked a few months ago to a 1:18 scale die cast modeler to make this same car but there’s no 3D files for him to use so it would be more tough. He asked a bodyshop on my behalf if they have 3D files but the body kit is handmade and they make a similar kit (the one I linked is out of business i think). This will also be very helpful for him. For me also, because it’s hard for my mind to visualize exactly what I want it to look like. The car is a widebody C6 Corvette in black. It has a simple yet unique look and that’s how it should’ve left the factory. Never liked C6 Corvettes until I saw this. I like how aggressive it looks especially the custom taillights. I’ll link some short videos, 1st link is the car driving slow, 2nd link is a 360 view, parked with close up angles. https://www.youtube.com/watch?v=75MRW8HCUFU&list=PL4NE1WEoFXCKFZqXs57Apm_fUruANXYyM&index=54 https://www.youtube.com/watch?v=S78iT7jEAeU&list=PL4NE1WEoFXCKFZqXs57Apm_fUruANXYyM&index=17 There’s a few parts that need to be changed for my exact taste, but I’ll emphasize once things are started, Silver color wheels Hood Diffuser Ducktail spoiler Placement of car logo If possible you can add an option to turn on and off the car with the chop / cammed and lights so it sounds like this, https://www.youtube.com/watch?v=4FFO04F1Q5E&list=PL4NE1WEoFXCKFZqXs57Apm_fUruANXYyM&index=2

John

Even though technically it’s the Z06 I sent, the ZR1 you linked is closer in looks from what I see. I’d go with that instead. Only thing is the fender shape should be different. It flares out instead of concave and has more width on the black LOMA C6. The latest 2025 corvette I’m not really a fan of the design. I actually like C5 coupe more, nice retro look, simple and clean which I had as another idea.

John

Hey man, I was wondering if I would commission someone from cgtrader who specializes in cars. Since I want multiple versions of the Vette, I’d get that done and then contact you again to setup a nice scene. Is there anything I should look out for like file type, poly count, etc for compatibility with VAM?

EvilBox

Most likely it will cost you a lot :D Keep in mind that you will be asking 3D moddeler to create a model from scratch for a game engine or to work hard if they decide to rework someone else's ready-made car model. Therefore if you want to find someone who specializes in vehicles, it is advisable to give them your requirements. by the way is the main reason why I stopped taking commissions. This game is meant for people to have fun not to spend large amounts of money. So my philosophy has become this - if I receive a request I do it for free if I can or in my free time when I'm tired of other projects. The number of vertices is really important here especially if you want a good interior. A large number of polygons will kill the game performance don't forget that we have collisions for soft skin physics. Model should be a low-poly or medium-poly I think somewhere around 150-200k vertices for the entire car would be optimal to preserve the detail of all parts and not push creator into the polycount limits. I allow that wheels and identical parts can be made as instances. All meshes should be unwrapped in UV space as they should be without distortion and not have any mess. It is desirable that the car be ready for rendering and all materials should be baked onto texture maps. 1. Vertex count 150-200k (maximum limit 500k) quads are desirable 2. unwrapped UV islands/shells for all meshes (overlapping for metal or for paint is allowed, same UV on texture space for identical mirrored parts) 3. Maps must be baked (normals, roughness, color, metal) that would be great 4. I suppose it is possible to make 3 or 4 texture atlases (interior, car body, tires, and headlights). It all depends on how much space the UV shells will take up texture space. I want to warn you that the cost of a model or artist's work may shock or surprise you xD

John

Oh man it’s good I asked but I don’t know any of these technical stuff but helps to familiarize so I know what I’m working with. The interior I wouldn’t need since the windows will be tinted. I guess I’ll stick with only one version of the car as I didn’t think swapping a few parts would lead to so much work for the artist. I will see how this turns out when I contact an artist with the info you mentioned. This whole process helps me visualize the final build better which I would realistically custom build and own one day, but first I need the money that’s a whole other issue lol. If I can’t afford the real car and all the mods, I will have someone port it to Assetto Corsa xD …. VAM is extra fun with a dream girl with a dream car photo shoot scene.

EvilBox

I tried my best and found a very short video to help you understand all the technical details. This video is old but nothing has changed for years. If you want to understand and be on the same wavelength it's simple. just spend 8 minutes and you'll learn how 3D graphics work. https://www.youtube.com/watch?v=3g5YihV-fyA I'll make a remark—here you see UV. https://youtu.be/3g5YihV-fyA?si=0-yCWOgIMFawmNFy&t=105 here are maps (normal, color, roughness) https://youtu.be/3g5YihV-fyA?si=2ZNJenfNVeDP6QPh&t=227 I think this will help you understand the 3d artist much better. Besides your task is easier you don't need an interior—this greatly simplifies task. PS; sorry for my english

John

Thanks I watched the whole thing and some of them I’m familiar with when I change the skin textures of models in VAM. Always fun to learn new things. I hope to get back to you soon with my car build.