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Drums are one of the most important elements in your track and also one of the hardest things to get right.

Especially when producing a genre like drum and bass, you want the drums to be well balanced, upfront and punchy but not too harsh on the ears!

I recently did a Patreon session where I explained how the drums were created for the current Production Sessions group track.

In this session I focus on my general approach to drums, which includes:

  • Drum layering for a modern sound

  • Transient shaping and gating

  • Side chaining for rhythm and precision

  • Ghost snare programming

  • Drum bus processing.

If you’d like to checkout this session for FREE, click HERE and choose the tier 1 option.

Talk soon,

Lee

Future Engineers

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