Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

Hi Folks,

Keith is well into his work on the icons, and I've been testing them because in this case we need to make sure many of the isometric world/kingdom ones work together.

As you can see, these really let you have much prettier isometric maps.  But because of how the mountain icons are done, you sort of need to make an extra step in many cases with the mountains: Use the "base" icon for the terrain (just a grey texture found on the terrain drawer) then place a mountain icon from the features drawer on top of it.  But you'll want to add your coasts before putting on the mountain icon.

The nice thing about this is it also lets you place mountains that straddle hexes--which also had a prettier effect.  On the other hand, if you want to use the multiple map levels feature, your mountains on a lower level will be more spread out and so will your coasts.  You'd almost be better off marking all the mountain feature icons and coasts as only for the map level you're on and then doing it again custom for the next level down. :(  There are always tradeoffs. 

Anyway, more previews to come.  Happy Mapping!

Joe

Files

Previews only

Worldographer Isometric World/Kingdom Maps New Coasts Preview

For our Patreon (but some of these will make it into the next core update to Worldographer as well) we're making a slew of coastline features. This video shows how to use those as well as how to work with your mountains as a base terrain tile & a feature so the coast can go under/behind the mountain icon. Plus how to make more interesting rivers for Isometric World/Kingdom maps--which you can do now. Worldographer: https://www.worldographer.com Patreon: https://www.patreon.com/InkwellIdeas

Comments

Anonymous

Good to know you guys are not... coasting through the creation of this set.

Keith Malinowski

It is good to SEA that you can MOUNTAIN such a high level of detail without raising the COAST of the program