Full Quest Support Attempt Progress: Update 1 (Patreon)
Content
From here on out, I am dedicating all time and energy towards supporting a full quest standalone version. This would mean that Quest users can install the game as an app rather than some jank link.
This entails taking my Unreal Engine 4 project, migrating to Unreal Engine 5, and then making it mobile game compatible. And if you don't anything about developing for mobile games, its a known government PsyOps torture technique not even the CIA can do anymore.
These updates (which be expanded on) will serve as a means to share my overall progress.
Setup Engine Unreal 5 for Quest development
Successfully build a blank project for Quest Standalone Platform
Successfully build advanced VR project for Quest AND SteamVR Platforms
Successfully Re-Integrate Desktop Controls
Connect Engine and project into Source control
Prepare all prior existing assets and code
Slowly Migrate all existing code, plugins and assets into new project
Files
Previews only