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From here on out, I am dedicating all time and energy towards supporting a full quest standalone version. This would mean that Quest users can install the game as an app rather than some jank link.

This entails taking my Unreal Engine 4 project, migrating to Unreal Engine 5, and then making it mobile game compatible. And if you don't anything about developing for mobile games, its a known government PsyOps torture technique not even the CIA can do anymore.

These updates (which be expanded on) will serve as a means to share my overall progress.

   Setup Engine Unreal 5 for Quest development

   Successfully build a blank project for Quest Standalone Platform

  • Successfully build advanced VR project for Quest AND SteamVR Platforms

  • Successfully Re-Integrate Desktop Controls

  • Connect Engine and project into Source control

  • Prepare all prior existing assets and code

  • Slowly Migrate all existing code, plugins and assets into new project

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