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Hey everyone!

People who follow me might know that I try to avoid smoke simulations whenever I can. They are just super heavy, and you need a lot of resolution for them to look realistic.

This morning, I experimented with particles to create a lightweight and easily duplicatable missile effect without needing separate simulations. After an hour of work, here's what I came up with. The video shows the result rendered in Eevee.

I still have a long way to go, but I quite like it already. Once I figure out more, I'll be creating a tutorial for my paid members. Stay tuned!