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After three months, we finally sit down with that cup of tea I promised (it was very nice, but I talked so much it got cold).  There's even biscuits.

So if you'd like to know the history of Zero Dark, why it took the shape it did and, along the way, hear something about my philosophy of game design, put the kettle on, grab yourself a Rich Tea and make your self comfy for my first patrons-only podcast episode.

At some point, there will be text version of this podcast for non-patrons, but don't hold your breath.

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Comments

So Very Wrong About Games

Thanks so much for this. Designer's notes are always appreciated, and hearing your thoughts on the origin of the design process was very illuminating.