Zero Dark: Alternate Red Force Secondary Actions (Patreon)
Content
When playing the simpler missions in Solo or Team mode, you might find that cautious moves provide something of an "easy button" solution that means the Red Force never or rarely activates except to move around. Intelligent positioning of your heroes can mean that they sneak in, grab the objective and extract without every so much as taking fire.
Now, this is all intentional on my part but, once you've done it a couple of times, you can find those missions a bit... dull. And that's no fun at all.
Of course, for lots of missions this isn't possible. Achieving your objective will inevitably mean activating the Red Force now and then. But I want to make sure the game remains playable, challenging and entertaining even for those who have mastered the core tactics.
For those players, then, I recommend trying this alternative option for secondary actions:
Alternative Secondary Action
After resolving the primary action, roll a d12 and consult the table below:
1-6 - The active bogey moves a number of inches towards the nearest hero equal to the result on the dice.
7-11 - The active bogey shoots the nearest hero within a range equal to the result on the dice.
12 - Treat as a result of 11 then identify the nearest other bogey to the active bogey. That bogey becomes the active bogey. Roll again.