Precinct Omega Podcast - Games Design #1 - Conceptual & Physical Efficiencies (Patreon)
Published:
2020-10-30 14:47:27
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2026-06
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A little late because I swear I thought it was Thursday today!
In the first in the new series, I start by talking about conceptual efficiencies and physical efficiencies - what are they, and why do large game companies like physical efficiencies so much?*
And thank you, Aurochs Digital, for reminding me to include the link to the panel: https://store.steampowered.com/newshub/group/38511516/view/2930113815186492639
*Answer: because they make them more money.