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Following some feedback from a patron, I tried to cut the length of this episode back a bit and kept it to around 20 minutes.

Exclusive for you guys for the next few days.

It sounds like a bad sci-fi novel, but recognizing and tackling the peripheral core in your game is an essential development step. If it's not your core rules, but the game won't work without it, it's peripheral core.

My job hunt is going well. I've had one interview but it's for a UK public sector body which means they're now doing to faff around while they work out if they can actually afford me, and I've got another coming up. For now, though, what looked like it was going to be a near-immediate return to work has been slightly delayed.

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Game Design Tutor #3 - The Peripheral Core

It sounds like a bad sci-fi novel, but recognizing and tackling the peripheral core in your game is an essential development step. If it's not your core rules, but the game won't work without it, it's peripheral core.

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