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Download SURVIVE 1.8.2 The Last Broadcast here!

1.8.1 Patch:

Fixed an issue where antibiotics would not remove infection

Cleared Innisgreen of walkbys

Removed Life & Death calls

Removed Enchanted by Nature Calls

1.8 Update:

Welcome to the wasteland, survivor.This update introduces a Radiation system, deadly new Necros, dangerous illnesses, and gritty realism across the board. Survive if you can.

⚠️ Radiation System

New Lot Challenge: RadiationEnables deadly radiation storms (requires Seasons) and adds a randomized radiation level to each lot—ranging from mild to unlivable.

Radiation ExposureSims gradually absorb radiation while outdoors. Prolonged exposure leads to illness or death.

Underground is SafeBuild bunkers—radiation doesn’t reach below ground level.

Geiger CounterScan your Sim or the lot to check radiation levels.

Available via Junk Trader or Build/Buy (if you want to cheat)

Radiation SuitsFully protect Sims from radiation exposure.

Purchase from Longshot the Junk Trader

Radioactive BarrelsPlace in Build/Buy to make custom radioactive zones.

🧟 Necros

Radiation MutationSims with latent DNA instability (randomized per Sim) have a 35% chance of turning into a Necro when exposed to too much radiation. (Cheat to enable or disable this trait is under the Survive pie menu)

Necro Traits

Immune to radiation and temperature

Cannot reproduce

Do not need to eat or use the bathroom

New motive: Ferality

Custom social interactions: "Recall Mortal Life," "Talk Pre-War History," "Worry About Going Feral"

Automatically use radiation-damaged skin

Download required skin here

Ferality MotiveDrops if they don’t socialize. If it hits zero—they go feral.

💀 Feral Necros

Barely Playable. Extremely Aggressive.Feral Necros roam, attack nearby human Sims, and cannot be controlled.

Feral Traits

Unique idle animations

Only attack non-Necros

Immune to needs decay

Not attacked by other Ferals

Attack MechanicEvery 30 Sim minutes, there’s a chance to trigger an attack.

You’ll receive a pop-up asking how your Sim reacts

50/50 outcome with random consequences

Choosing "Fight Without Weapon" also activates the mechanic

Extreme Violence Mod compatibility: you can use it to kill Ferals directly (skips reaction mechanic)

🧠 Brainrot Illness

Mystery MeatScavenge or purchase from Doc the Wasteland Medic.

Cheap and convenient

Eat it too often and your Sim develops Brainrot

No cure. No mercy.

Doc’s New Inventory:

Mystery Meat

Bandages, Band-aids, Antiseptic

Antibiotics (also extremely rare to scavenge)

🩹 Injuries & Infection System

Sims can now get injured during fights or scavenging

If untreated, wounds can become infected

Treat with:

Band-aids

Bandages

Antiseptic (now scavengeable at bars)

💧 Water Safety System

Dirty Water CollectionGrab it from puddles (requires Seasons)

Boil on CampfirePrevent Dysentery by boiling dirty water with wood

Necros can drink dirty water without penalty

🔥 Scavenging & Survival

Object BreakdownSmash furniture for:

Wood (fuel for campfires)

Scrap (used to repair satellites)

Expanded Scavenging

Fridges and countertops now scavengeable

Different lot types yield unique loot

Libraries = books

Bars = food + antiseptic

Residential = random supplies

Tents Now Scavengeable (vehicle-only)

Dogs Can Join you when hunting or scavenging

Flour & SugarNow available via scavenging or Marsh the food trader

🧭 Traders & Modded Items

🛒 Longshot the Junk Trader

New stock includes survivalist contraband from Basemental Drugs and Wicked Whims:

From Basemental:

Tobacco Seeds

Rolling Tobacco

Dipping Tobacco

Rolling Papers

Pack of Cigarettes

Box of Cigars

Tobacco Drying Rack

Moonshine

From Wicked Whims:

Tampons

Pads

Condoms

Other Items:

Radiation Suits

Hatchable Eggs

📚 Skill Books & Perk Traits

Find books while scavenging or purchase traits from the satisfaction store (very expensive).Each trait grants long-term benefits:

📘 Still Standing: How Not to Die🧠 Survivor’s Resilience🔧 Avoid injuries, resist infection, reduced risk of Brainrot & Dysentery

📘 Punch First, Ask Questions Never🧠 Wasteland Warrior🔧 Win more fights, learn physical skills faster

📘 Run Like You Stole It🧠 Fleet Footed🔧 Faster scavenging, faster physical skill gain

📘 Rubbish or Relic?🧠 Scavenger’s Eye🔧 Increased loot while scavenging

📘 Fortune Favors the Stupid🧠 Lucky Finder🔧 Find random helpful items in inventory daily

📡 Walkie-Talkies

Walkie-Talkies allow you to contact Sims your Sim knows personally - only if they’re within range.No more magical long-distance calls in the wasteland (Which is handy, because your phone is disabled anyway).

⭐ New Aspiration: Survivor’s Spirit

Complete rugged goals to earn the Master Survivor trait:

More loot from scavenging

Better odds at breaking down furniture

Higher win chance in fights vs Necros

The world is harsher than ever, but you’ve got more tools than ever to survive it.Download the update and let me know how your Sims fare in the wastes!

1.7 Patch : PATCH VIDEO HERE

New Interactions:

Have added to fridges an interaction to 'Scavenge for Old Food'. This has a 50% chance of finding multiple food items/drinks. Once a fridge has been scavenged then it is empty, for good! However I have added a shift+click cheat to these empty fridges that fills them back up.

Added a new interaction to the satellite, 'Tinker'. This provides another way to get up your handiness skill.

Added a 'Travel' interaction to survivors sims when clicking on themselves, under the Survive pie menu. Mimics the phone travel but without using the phone animation or phone menu.

Grills can now be used by survivors on their lot with the Survivalist Base lot trait as long as they have the required ingredients (includes the bbq pit from Island Living).

Bug Fixes

Survivors can no longer replace broken objects for simoleans, they must fix them themselves.

Phones are now completely un-usable for survivors. When clicked on, they will get a flyaway saying they cannot use the phone. REMOVE '[LN_S] PHONE OVERRIDE IN THE BASEGAME OVERRIDES FOLDER IF UNWANTED.

Waste Manager & Sammy the Ring Bearer will no longer visit lots with the 'Survivalist Base' lot trait.

Ciudad Enamorada cleared of walkby sims.

Fixed a bug which caused the game to crash after hunting.

Some objects will no longer show two options to scavenge.

Changed the interaction name to 'Scavenge to Household Inventory' on objects that will be sent there instead of the sim's personal inventory, so you know where each item is going.

The 'Roast' menu on campfires is no longer avaliable to Survivors as this provided them with free food a lot of the time. All cooking over fire interactions are in the 'Survival' menu on the campfires.

Unfortunately I had to remove Vitamin D Defiency as it would just not work as inteded. If I can get it running correctly it will be added back, however your sims will still recognize that they are underground & get a buff.

Trait inheritance moved from MAL22's Trait Tracker Injector to Lot51's Core Library, so MAL's injector is no longer required as a framework mod.

No bills fixed.

No more festival notifications is back! Finally!! Includes Finchwick Fair, all Snowy Escape Festivals, City living & High School Events (Will Conflict with any mods that override or edit any of these tunings).

Lovestruck phone calls/texts blocked.

Fixed the 'Open Discord' button on the survive pop up.

Wash in Sink animation is fixed and BGC.

Breaking in to houses now uses the For Rent animation and is BGC

ALL other lots your sims visit will now no longer have power or water.

If for some reason you find a lot with power, Survivors can now no longer use computers on other lots.

When knocking on a door, text has been changed from 'Come on in!' to something more post-apoc appropriate.

1.6 Patch

Mod patched to work with the new Crystal Creations update

Survivors can now no longer use their phones (can move out still via the neighborhood menu)

1.6 Patch

Cooking with 'Mystery Meat' temporarily removed from campfire, however it can still be eaten raw.

Breaking into a lot with another sim from your own household present, will now no longer lead to them getting angry at you as if they owned the lot you were breaking into.

Lockpicking book has been REPLACED by an interaction on doors that allows your sims to practice their lockpicking.

Tomarang night markets have been stopped

Survivors cannot use the Tomarang fish market or Temple

Most Tomarang NPC spawns have been stopped, but there are a few I am currently unable to prevent. So you may see some sims walking about if you play in this world.

Also, a reminder - survivors CAN use the fridge & oven as long as they have enough power from a source such as the solar panels PLUS they have the required ingredients for the recipe.

1.5 Mini Patch

Just a very small patch to fix an issue players have been experiencing where NPC survivors would not spawn when sending out a transmission.

NPC survivor spawn bug fixed

Greater chances of finding a lockpicking skill book from all forms of scavenging

1.4 Pre-Update Patch (2 out of 2)

Great news! I was finally able to recreate the loading issue in my own game and was able to track down the files causing issues.Bad news; I had to completely remove the overrides for the phone calls inviting your teen sims to prom. Unfortunate, but worth it for the mod to actually work properly.

Loading bug should now be fixed.

Inherited traits issue fixed.

New world 'Chestnut Ridge' de-simmed, no more sims walking around.

Survivors can now use the fridge to create meals if they have the ingredients.Your sims will require power and the correct ingredients to cook. Off-grid fridge cooking is now basegame compatible.

1.3 Pre-Update Patch (1 out of 2)

In order to combat the issue some players are having with not being able to load into their saves, I have adjusted the files so that you can remove the overrides from the packs you do not own. Please upload any Last Exceptions to the discord linked down below.Please delete the packs you don't own in the 'OVERRIDES' folder.

1.0

It's finally here! Thank you to those who kept up with the rollercoaster that was the development of this mod!

Please make sure to read through the tutorial/documentation page thoroughly!

Please also be patient whilst this mod is in it's early release, this is a huge overhaul of a mod and there will be some things I missed.   Feel free to let me know if you spot something you think I missed, you encounter an LE or simply have a suggestion for a future update.

SURVIVE DOCUMENTATION

DISCORD

Required Mods:

Core Library by Lot51 https://lot51.cc/core

MAL22's trait tracker injector is no longer required!

MODDERS COMPATIBILITY

Overrides anything to do with walkbys, zone directors, dramanodes, the phone module... quite a lot. Please check out the overrides folder if needed as I have broken everything down into individual packs & packages.

🔠 TRANSLATIONS

Thank you to the translators who work hard to make my mods enjoyable for everyone!

Simplified Chinese and Traditional Chinese [LINK 1 - abonnie] [LINK 2 - MeowCats]

Russian [LINK 1 - Group Origamika] ⚠️ Version 1.7 ⚠️

French [LINK 1 - Atalanta]

Files

Comments

MsShija

Unfortunately it did not fix the error where it doesn't load into games for me (even with a completely clean game with only this mod and its required companions). I'll keep experimenting because it seems to be something about my game and hope to be able to play this soon. Thanks so much for developing this and your other amazing mods!

nathaniel

The mod needs to be updated so for right now we have to wait

llazyneiph

Remove the No More Festivals notification in the overrides folder, that is the file causing the issue. You will get festival notifications but the mod will work until I figure out what is causing this.

Jessica LeVine

Hi I have been loving this mod it's been a blast! I know you have bigger concerns with this mod right now so no rush. I was just wondering if you can make it so that when my sim breaks into a residence the sims in their household or part of the settlement can come with. My gameplay has my sim wandering from empty residence to empty residence but when I try to have a household member or settlement survivor come with they get mad tell my sim she's in their house and attack her. Not sure if this is possible to change but you never know until you ask.

SistersUnitedInGaming

Sorry to be a bother but is there any mods that will conflict with this mod? I can load up the game but when I try and play a household it won't load and kepts on erroring. :)

SistersUnitedInGaming

I found the reason why I was getting the error I had to update the the Trait injecter mod, however, the old granny cook book won't work with the survive mod I have tried both with and without the survive mod and the old cookbook doesn't work with the survive mod in.

MsShija

I am thrilled to report that the optional override remove packages in version 1.3 have fixed my non-loading issue! Thank you so much!

Chandra McDaniel

Can this mod be used with florwalsims post apocalyptic save file?

Cristina Valera

this is amazing, I'm installing it, hopefully it works!

llazyneiph

Yes, I highly suggest that save file! Looks great :D

MarkusM

uuummm... should we be able to use the phone and order food to be delivered? which after the food is delivered the delivery person stayed but is not acting like any npc that has joined my settlement.

Русский Гишпанец

Should I delete the entire "Overrides" folder if I have all the add-ons, including the "basegame" folder?

llazyneiph

No, unless you don't want the overrides which get rid of sims walking about in the neighbourhood :)

Русский Гишпанец

Oh, ok. Understood. It’s just that English is not my native language, and on the sites where I saw descriptions of mods, they translated it completely unclear why I should delete these folders. I also wanted to ask. It's normal that I can't do ANYTHING with the meat that my sims bring from the hunt? I just can't eat it raw, or cook it in any way... nothing at all. It just sits in your inventory. Unless it's just another type of currency for traders. Because you can’t put meat on the food shelf, just like the MRE found. I can’t even transfer the latter between characters. The one who found it ate it. I can only put it on the ground. The most my characters can do for food is fry hot dogs or caught fish over a fire. Not on the grill, but on the fire. The kitchen is completely useless. You can't cook, you can only store food in the refrigerator, whether there is electricity or not.

Dem Crus

I love this mod, it's so great & fun! However, when I tried to send my sims hunting/scavenging by car, the game crashed & closed by itself right after they returned home. Do you have any suggestions to solve this problem?

Tamara Buckner

I want to use this, but also with the Zombie Apocalypse mod, But is there a way to have it so those zombies are still roaming around as walkbys?

Morgan0982

Do I have to download the skin for ferals or is it a suggestion for the sake of making it more obvious if a sim is one? If I get the skin is it possible for me to remove it on a played sim for the sake of a storyline I might have in mind? I hope it's not a stupid question or that I'm being a bother.

llazyneiph

Its more just a visual add on to make them look more like the feral ghouls from fallout 😊 you don't have to download it if you want your ghouls to have regular Sims. There is no way to turn it off for one specific Sim though.

Suny Lou

Hi hi! I hope you're doing well :-) This mod sounds amazing and difficult haha. I'm doing a peasant, moved to the mountains of Alaska historical vibe play-through, so something similar with survival, but less intense haha. So "chopping wood", living in tents, cooking by the campfire, gathering water and using your stand alone trader Jacques to trade with. I really do like the idea of boiling water on the campfire to avoid dysentery. Is it possible to just get that separately with the download? (As well as the cooking/roasting meat option?) And would kids be able to boil water??

Connor Serisier

Hello! I really want to try this mod out, but I can't open my household and better exceptions is telling me this mod is broken. Heres what its telling me Invalid Tuning LN_S:Fridge_NotScavenged LN_S:List_Fridge_Scavenged Invalid Tuning object_Recycler:0x0c861348b3363db0 I hope to be able to play with this mod soon it sounds like SO much fun!

Nikkision

This is my favorite mod of all time. I use this and your homeless mod whenever they get updated.

Tamara Buckner

Is this mod up to date from the latest patch on Nov 4th?

Xinabe

I want the same!

Tamara Buckner

I had a feeling that was the case, but I dont want to lose other parts of the mod. thank you for responding. I will play it as is. I do like how the necros appear when you travel to a lot. I have also placed zombies on lots my sims can travel too.

Ash

Hi I can use the rads packets and the military food stuff, but for some reason I'm unable to use the medicine and bandages. Does anyone know what causes that bug?

llazyneiph

Make sure they are in your inventory first 😊

Ash

nvm i figured it out, sorry im dumb lmao

LilliPete

Hey, I'm having this exact problem too, and the items were in my inventory. What did you do to fix it?

Ash

When I first tried using it, it was when my sim was at full health. The items only work when your sim is injured and like wise the rads only work when youve taken damage

Kikisim

This mod is great! I love it. It's so cool that no npc is walking around. I can't seem to be able to scrap items though. I do have the option but when I clic nothing happens so I can't find wood to light the fire 😥

Ruler_Of_Randomness

hey I'm loving this mod so far but right now two of my sims are injured (one has a gash, the other a burn) and neither are able to use the bandages or antiseptic they've got in their inventories

Wolf Feral

Hey, It seems to broken by now. Will it be updated?

seas

I have downloaded several times but when I click on my Sims I can't get a menu anymore. Weather and radiation show up but nothing else seems to work...

spidey

i really like this mod ! i've been playing it for a bit and haven't had many issues but i can't seem to buy the satellite dish ? it shoes up when i search it directly in build mode but nothing pops up and i can't place it just the comms tower, wall satellite, and the radio station. i'm not sure what i'm doing wrong, if its an issue w another mod of mine, or a bug... EDIT turns out i just haven't bought strangerville yet. after installing everything seems to be functioning ! whoopsies hope anyone else who might have this problem sees this

Shawn A. Thompson

Question. Are there in game options for the radiation system? I think this mod would be fantastic to use for a Castaway vibe as well, but I don’t necessarily want the Radiation etc. is it optional?

Meredith Priest

When you install this mod, does it work automatically or can you trigger it when you want to use it and not use it in other saves?

Simmish

When are we getting an update? I have some suggestions

femic1de

Did you remember to give your sim the Survalist trait? I made that embarrassing mistake as well...

seas

Sure did. I uninstalled for a but but will definitely try again as I love this mod. It still shows as needing updated on Curse Forge though so I might hold off a bit and see if it does get an update.

llazyneiph

Please let me know, as I am currently gearing up to work on this mod. :)

llazyneiph

It works automatically, and it will effect all saves (no way around that for now unfortunately).

Nevaeh Westerlund

hi! just a quick idea, could you make a setting to trigger when the 'apocolypse' starts for storytelling purposes? i would like phones and power to work until its triggered, i feel it would be cool!!

Erik LP

This mod seems pretty cool, but i'm not too sure if it works entirely, without manually putting the off-grid or survivalist base on a lot, it still has electricity and plumbing, and even though the option to get food from a fridge is blocked, my sim can still autonomously grab food from the fridge and cook it on a stove, they almost burned down the entire house.

Linaura

The mod menu doesn't appear when I click on my Sim, so I can't complete their aspirations. Can someone please help me with this?

AL Webb

Is there any way we could get a version without the rain? It's just too constant and infecting all my Sims. Otherwise, this mod is perfect and exactly what I needed for an apocalyptic save!

Wispy

I love this mod so much!!! have you considered making the fireplace need wood as well? I have a mod for it currently but it would be cool if you can add something similar.

infamous

pl PLS PLS UPDATE the game its 2026 i really wanna play with this mod agAIN ITS KILLING ME PLZZZ

Ayanna Faulkner

Unfortunately, this mod is causing my game to pop up an error :'( it will not load into any save files.

tara_rara

hiii, does the mod conflict with the zombie apocalypse mod? i like your mod, but i want to play with another one.

llazyneiph

It's not integrated with it, but it won't cause much issue if played together :)

sunflower softboy

Amazing mod!! I’ve recently started playing with it, however I do have some questions because I’m confused over some parts. 1) does the mod make ALL lots off grid? I know it makes lots sim’s visit off grid, but I can’t use electricity or water even in the sims’s own home. Is there a way to disable this feature? 2) I’m unable to use the hygiene products my sim finds on his scavaging hunts, I can just put them out of my inventory and I have no other option unfortunately. 3) I still get festival notifications for some reason, I did download the latest patch though. 4) Are necros able to spawn near my lot as well? I’d like to simulate an attack for my storyline and I’m not quite sure how to do it. Or maybe make them more frequent? Everything looks great and I can’t wait to play more!