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Content

After some discussion with my patrons, I figured it would be in everyone's interest to post a summary of development every two weeks, listing everything that's been added, changed, and tweaked in that time. So let's begin!

Gameplay

  • Added script that spawns objects to path (also allows objects to respawn)
  • Adding moving platforms
  • Changed item-spending magjump input to function closer to Mario's long jump. Now it's harder to use accidentally while on the ground, but just as easy to use everywhere else! 
  • Player now snaps to magnetic pads instead of just levitating along it
  • Began implementing enemies

Polish

  • Added clinging animation 
  • Added animation for debug tool for moving player around stage 
  • Changed camera movement calculation — camera no longer zips to player position the moment they begin to fall 
  • Added camera areas that influence camera position, zoom, and angle
  • Added new model for magnetic pads
  • Added new (possible still temporary) sword
  • Objects that respond to magnetism now glow when the player makes contact with them 

Fixes and Misc. Changes

  • Fixed level transitions breaking
  • Re-wrote collision code, including optimization and new functionality
  • All path movement is now calculated from a single script per object
  • Added simple movement script that allows objects to move back and forth between two specific spots
  • Objects no longer need to already exist to be spawned
  • Fixed thrown objects immediately crashing into the ground when thrown along the path and not falling at ALL when thrown into the foreground/background (thrown objects currently travel for a full second before being affected by gravity)

Currently Testing

  • Trying out various alternate inputs for throwing your item
  • Testing enemy behavior on curved paths

As always, thank you so much for your support! This wouldn't be possible without you <3

Song is "Mechonis Field" from Xenoblade Chronicles.

Files

Previews only

Video Apr 06, 5 35 54 PM - Streamable

Check out this video on Streamable using your phone, tablet or desktop.

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