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Factorio 2.1 is finally here! It is the final content patch planned for Factorio and as such it will also likely be my last YouTube new series of Factorio, hence the name "Final Factory". Thank you to everyone supporting here on Patreon 💜The series will run in parallel on both YouTube and Twitch, so you can keep up at either platform

YouTube Playlist: https://www.youtube.com/playlist?list=PLV3rF--heRVui8saV4FvHGUSLZaHswbaTSave Games: https://drive.google.com/drive/folders/1XUarhDQv47v0XzP_XrauNsAhPRd9FA-r?usp=sharing

Blueprints:

Nauvis Start: https://factoriobin.com/post/pxaehz (Episode #16)

Spaceships: https://factoriobin.com/post/wjitc2 (Episode #32)

Vulcanus Start: https://factoriobin.com/post/62klot (Episode #21)

Fulgora Start: https://factoriobin.com/post/vhfw99 (Episode #19)

Gleba Start: https://factoriobin.com/post/v9xmac (Episode #25)

Aquilo: https://factoriobin.com/post/jru3yi (Episode #30)

Nauvis Return: https://factoriobin.com/post/1yosd2 (Episode #34)

Vulcanus Return: https://factoriobin.com/post/d8shnj (Episode #37)

Additionally, the blueprints from my previous Factorio Space Age series are also being used and until they are updated for this series, they are available until their respective posts:

Space Age (first playthrough): https://www.patreon.com/Nilaus/posts/factorio-space-114408706?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

Master Class: https://www.patreon.com/Nilaus/posts/factorio-space-123765808?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

Megabase: https://www.patreon.com/Nilaus/posts/factorio-space-134162958?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

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Comments

Nate Sawyer

Hell yeah!! Can’t wait to dive in! Thanks as always Nilaus 🙌🤘

Klaus Mier

Please also focus a little more on the trains, their circuits and timetables this time. Thank you very much

KhaytovHit

Thnak you so much! You are the best!

Fillmore Buckets

He doesn't find trains particularly useful anymore, as mentioned in his recent FFF 442-3 videos, but I'm hoping we'll see more usage this time around

Benjamin Becker

Not sure if I'm looking forward to 2.1, when Space Casinos are broken. I never reached that phase in factorio, yet at least...

Shayan

In the #2 video of today he mentionend at the end that he's gonna be using trains

Mikael Löfstrand

I think the changes in the last few FFFs re quality trains combined with the new unloading bays make them fit better again.

Maldrean Strix

Seems I've decided to live in a forest this time. Clearing a forest for the last 2 hours haha.

Will Foster

Link for Navis Start episode #2 didnt update still same as epidose #1

Richard O'Neill

Where can I find that ma... HUB blueprint? :D

Brian Haslop

Hi! Great new episode! when can we expect to have updated blueprints?

Tonirel

Just joined the Patreon, how fast do blueprints get updated after the episode comes out?

Erodrasong

the blue print of red / green is missing the top part where the gears are dropt on 1 side and copper loaded at bottem. As the blue print is now ios load full copper instead of 1

Christina Moisiola

Thank you for this series! I'm hoping this will finally teach me how to Space Age. I just love your way of playing and appreciate the blueprints greatly.

Tim Harwood

Where is the HUB blueprint?

Will Foster

hes reusing old blueprints from his masterclass series

Louis Bernard Leyte

The Train Stop on 2.1 requires steel plate, the hub blueprint does not have the steel plate for the train stop.

Dawid Zupka

You might have to swap Steel Plate and Coper Plate on this line, same issue for Fluid Wagon and Storage Tank if they are swap

Mat Schi

Im playing Factorio on the Normal Version. When i copy the Seed in the map generation, my map looks different? Can somebody help me?

Mitch Rice

I noticed the same thing

Sarisen

Just wanted to point out that theres no steel input for storage tanks in the HUB

Sarisen

2.1 hasn't been released as stable yet, it's still on the experimental branch, so generation may be slightly different

JamesEarlJones

There is. Check your copper/steel belt in that area. You may have to switch which side they're on.

Sarisen

Ahh I see where I messed up. Thank you! I ended up just wrapping it all the way around the back and up the other side xD

And reas

@Nilaus: Could you please post all the blueprints you're using in the current Factorio 2.1 season as a complete set and update them with every new episode? It’s really messy having to dig through your old posts and painstakingly track down blueprints like the HUB and others. An updated blueprint book—one that’s always current - would be better. :)

Ruhann Smith

Getting error while importing string from the current links

Kenneth Thuesen

Nilaus Please help me... I want to make a supply station above Nauvis. This way other shups should be able to get supplies from that ship instead of having to wait for rockets. Hopefully you understand. With the new space platform to space platform transfer system that should be possible right? I have a ship called "Supply". No engines - Lots of Cargo bays - Nothing else. I have set it to "provide materials to other platforms" I have set it to request 5.000 Turbo Belts, 1000 Turbo Underground, 100 Turbo Splitters, 200 Foundries, 200 Big Mining Drills. Everything set to import from platforms. Also I have set it to request 250 Recyclers and 250 Electromagnetic plants in another group. Also set to import from platforms. I have set my Vulcanus and Fulgora Ships to "provide materials to other platforms" My problem now is that when my Vulcanus Ship arrives at Nauvis, none of the requested (100 EM plants and 100 Recyclers) are transferred from my supply platform. When I mouse over it says available on Platform: 0 But I know that there are 250 of each on the supply platform... (I finally got the requests to my vulcanus ship when my Fulgora ship randomly happened to arrive at Nauviss, but that's too unreliable...)

Domitre83

Hey Nilaus, just letting you know there is a green inserter missing for the cargo landing pad assembler for the steel and concrete and also a filter missing for the Thrusters Storage chest. There are also chests missing for the lvl2 Modules. Have a good one :)

Dane Rosselli

Love this. I finished the initial game and my spaghetti got me to space. Now I’m loving starting over, creating beautiful city blocks, and readying to explore a whole new aspect of the game in space! Thanks, Nilaus!

Chris Rogers

I made a simple circuit that adds up all the ore in a mining station, divides it by 1000 and sets that number to P to set the station's priority. That way a station with more material has a higher priority. Did something similar for the ore drop off stations, but you have to subtract that number from something. Like P = 100-P so stations with less ore get the higher priority.

CuriousGeorge9523

Love the new series and the base. Question though - I noticed that defenses in episode 10 were placed over large expanses of water which will never incur the wrath of the biters. Have you laid landfill for the belts only or will you build out the walls too?

Chris Itharic

Small detail. The blueprint 'Rail Block - Staton' has the station on a different location than the 'Ore Loading station' blueprint

Joao Victor

Do Patreon members get to watch the videos early? If so, where can I watch them?

Yavuz Alkan

Kullandığın modlar neler mesela 3 tane şeyi yapamadım. 1 banda sol yada sağ tarafa koyma işlemi bilim gemisi için beyaz sıvıyı nasıl platformdan karşıla dedin ve ayrıca sandıkları vs ağa bağladığımda çıkan ara yüz seninki gibi değil

Saad S Asfour

Anyone else having a steel production problem or is it just me?

Tristen Rogers

Hi! Does anyone know how to join the discord? I have a question about showing images on ghosted constant combinators not showing up (knowing where to put materials easily.

clubhouse1340

I had the same issue. Look at Settings -> Interface -> Alt-Mode I activated show combinator settings in alt-mode and this fixed it

Daan Volker

Just wanted to give a shout-out! Thanks for the amazing content, learning a lot from the series, especially the circuit logic and reasoning behind it.

Floris Houvast

The current Vulcanus build at Episode 16 has a risk of a blackout. The moment the capacitors around the Cargo Landing Pad run out, the solar panels are not powerful enough to kickstart the turbines, unless you disconnect the rest of the production. I fixed it by placing a power switch and some extra solar panels at the turbines, but a few of those solar panel / capacitor fields would fix it as well.

Yavuz Alkan

bunu görmeden mi o kadar saatı heba ettim.. inanılmaz.. bu sürüme nereden güncellemem gerekiyor?

Joshua D

https://wiki.factorio.com/Install_guide Via official website To download experimental versions from the website, simply visit the official download portal for experimental versions. Automatic updating of existing, non-steam Factorio installations to experimental versions can be enabled in Main menu -> Settings -> Other. The copy obtained from the official website is DRM free and can be run without an internet connection, independent of Wube's servers. However, redistribution laws still apply. Via Steam On Steam, the experimental version can installed by right-clicking on Factorio in the Steam library, selecting "Properties", going into the "Betas" tab and choosing the experimental version (no code required). It is advised to choose the experimental version ending in .x (such as 2.0.x) as this will auto update the game to the latest experimental version whenever a new one is released.

clubhouse1340

In the new Science Blueprint, there is a Inserter and Box for the military science missing. Inserter and boxes are only for red, blue, green science

Erodrasong

The stone factory blueprint part is missing landfill and the concrete part

Clygge

when does episode 17 save come out

Yavuz Alkan

sen gerçekten harika bir insansın. çok teşekkür ederim umarım aynı şekilde senin de istediğin bir işi bu şekilde yardımcı olacak birileri ile karşılaşırsın çok teşekkür ederim

clubhouse1340

In the fulgora hub episode #17 a Assembler for steel chests is missing, so no logistic chests are built

Gronzig

The inserters in the Red circuit 1/2 build are still wrong - fixed in the full block build. The blue circuit build blueprint doesn't match what you have in ep 16 - probably because you realized you need two full belts of green. Please fix the bp.

clubhouse1340

Ok i were too fast. The assembler for the steel chests is in the recycler blueprint

Jeremy Carlsten

Anyone have the sushi belts on the space ships fill up completely and get jammed? wonder if it's because of the ammo space factory? Not using that material anymore?

Jeremy Carlsten

Yeeted it into space, I'll run it a while and see if it fills back up

Jeremy Carlsten

Ah Ok so the grabbers were caching a bunch of resources for some reason. Changed all the grabber to belt inserters to have their filter set by the red circuit. Now it can cache all it wants but it wont try to put all the things onto the belt.

Sławomir Woźniak

hi, can u include first trip to fulgora demands for starship?

Darren Tyrell-Knights

If anything is missing from a blueprint just download the save game and copy it from there. It's much easier

Robert Arnonym

@nilaus: do you mind readding the first stage hub to the book? the one without any logistig circuits and wooden power poles?

ooOOoops

Hi Nilaus, BP19 for Fulgora looks awfully like #18... Maybe wrong URL? Cheers!

Benjamin Becker

Also the Upcycling thing from your quality Modules seems to be missing :)

Stephen Grainger

Love your videos!!! You are an amazing inspiration. Thank you Nilaus 🙏🏻😊

Nickolas Arboleda

Hey Nilaus I noticed missing blueprints like science on volcanus. Can you drop a complete blueprint book? Love the series thanks for putting all this together!

Brandon Smith

Enjoying the playthrough! Any chance the spaceship blueprints can get updated to include all the exports and science?

ghoulas

Hi is the red curcuits nauvis build blueprint still broken? (red inserters flopped) It was still for me now.

Xanfora

Is the ship that sends science from Vulcanus in the Spaceships section already and I'm just missing it?

kiwicola

In Nauvis Start the blocks "Red/Green/Military Science" and "Red/Green/Military/Blue Science" are missing their the input specifiation as in "what lane needs what". Thank you for your great inspiration and work :)

Xavier Baqués

Gleba blueprints do not include the power block. The masterclass blueprint uses old electric poles

Xavier Baqués

the landing block for gleba is not reading robot statisctics for the roboport that controls the number of robots we want in the planet

Xavier Baqués

jellynut farm is also missing meidum electric power poles for connecting the agricultural tower to the substation of the city block (yumako equivalent buleprint has them)

karearea

It's the "Light Freighter" as the other ships, just with the requests changed

Xavier Baqués

for the gleba hub, it might be a good idea to disable the requester chest for the biochamber that makes biochambers if the amount of eggs in the requester chest that feeds the biochamber that makes more eggs has less than 2 eggs. That way we never run out of eggs

Xavier Baqués

Episode 23 shows how to build bioflux but blueprints for gleba for episode 23 don't include that build yet. Is that perhaps a missalignment between youtube and patreon?

Xavier Baqués

Thanks for updating episode 23 blueprints. Now the agricultural towers blueprint for jellynut has 2 requester chest with group disabled so seeds are not being requested.

Xavier Baqués

for the hub blueprint of Gleba the provider chest connected to the assembler that makes white inserters is missing an inserter to get rid of the spoilage by putting it in the requester chest

Vulthil

I see 2x Episode 23 on the youtube channel, but the Gleba blueprints in this post is only for the first one. Will the blueprints for the 2nd Episode 23 be available aswell ?

Jeremy

Is he using a mod to get inserters to place on a specific side of the belt when they are inline with the belt? He uses this in several places and it always places it on the wrong side for me and I can’t change it.

Ganon11

Are you playing on the base game version 2.0? Nilaus is playing on the experimental branch which has version 2.1, and this is one of the 2.1 features.

Jeremy

I’m on 2.1.

Dawid Zupka

V for vertical flip or H for horizontal + R for rotate if needed ;)

Jeremy

Got it working. Closed and rebooted everything and it fixed it. Not sure why.

Joshua D

I think that there should be 2 radars included on the initial trip to Aquilo, otherwise we will need to special order one later on when we build out the hub. *EDIT* I see that Nilaus added the radar in episode 30 and mentions that we will need 2. However, the radar is still missing from the blueprint and needs to be added manually right now for the hub to function.

Stephen Grainger

Thanks Nilaus, for the fantastic content! Can't wait for episode 31 :-)

Phawx

In episode 8 he mentioned seeing if there was a way to blueprint the logistics groups. Given that we are looking at 32 episodes was that ever addressed? I see some are updated with blueprints that he had included but one specifically covering updates would be helpful.

Eric Johnson

Jellynut seed requester chest was disabled for 2 of the towers, it was an easy fix but would appreciate it getting fixed.

Dawid Zupka

Looks like on the Promethium Ship the Cursed Belt Storage content is not connected to the Ship Hub in Blueprints

William Burke

Did this get resolved? I am seeing the same issue.

Joshua D

The BP was reuploaded and it's now correct

Dawid Zupka

@33 - Legendary Green Trash got unnecessary empty filtering on inserters, so they wont work despite content >18k

Tobias Wermuth

@33 Blue Circuit Upcycler: my belts allway get blocked/crowded by green curcuits because the steel boxes allways have way more green circuits which inserters grab first. Eventually the whole belt and all inserters are full with green circuits only

Dawid Zupka

disable filtering on inserters throwing Legendary Green from the Boxes to trash, so the overflow logic can kick in

William Burke

Even with the new bp, it still gets clogged sadly.

Jeremy Carlsten

Anyone else have the inner light freighter fill with metalic sometimes and get stuck?

dekayz (edited)

Comment edits

2026-09-28 08:00 modules BPs before the legendary parts are seems not to be his final version as i saw on youtube 32 or 33 i think. i'm a little bit to bad to recreate this like his and my modules BPs get stuck at some time and don't produce good quality. can someone provide me the fixed ones oder is nilaus kind enough to update these on nauvis and vulcanus?
2026-09-26 11:16 The module blueprints from before the legendary parts don't seem to be his final version — I think I saw an updated one around episode 33 on YouTube. I'm not quite skilled enough to recreate it the way he did, and my own module blueprints get stuck at some point and stop producing good quality modules. Could someone share the fixed blueprints, or would Nilaus be kind enough to update the ones for Nauvis and Vulcanus?

The module blueprints from before the legendary parts don't seem to be his final version — I think I saw an updated one around episode 33 on YouTube. I'm not quite skilled enough to recreate it the way he did, and my own module blueprints get stuck at some point and stop producing good quality modules. Could someone share the fixed blueprints, or would Nilaus be kind enough to update the ones for Nauvis and Vulcanus?

dekayz

nvm i got them in the save game.

Joshua D

It took me 2 weeks to notice this in my factory, good catch! This is still not fixed in the BP

Brian Savery

I seem to always have problems with the Aquilo Corvette. Unless I babysit it, it will run out of ammo and hit asteroids. Thoughts?

Tracy Budd

I would like to see more factorio vids, less alchemy factory

David Dolgin

Make sure you've got the storage belts on both sides connected to green for monitoring. I realized mine weren't and once I fixed that I never seem to run out of ammo again.

Joshua D

Make sure there isn't any ammo sitting in the cargo bay. The Corvette needs all of the ammo to be on belts only. If there is any ammo in the cargo bay the ship will think it's on the belts and you will run out of ammo.

ghoulas

on light freighter it helped me to change the amount of asteroids I want by 10.

Jeff3F

@Nilaus thanks I'm a fan! I've used your blueprints a lot here and there and this is my first playthrough with biters since the very beginning of v1.x times. This is my 5th factory overall and 2nd one in space age and it's super different from before. Your blueprints are awesome and really help especially with things that i hate designing (spaceships, power plants, and oil processing). I still manage to make large portions of spaghetti though. ALSO - how fast should we turn up our Prometheus ships now that wuube has changed speed calcs??? I vote for eleven. thanks again!

mong00se_2.5k

these are amazing thank you thank you!