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IF YOU ARE GOING TO USE A SAVE FROM v1.6 PLEASE GO AND SAVE AT THE THE ADVENTURERS GUILD BEFORE STARTING THE v1.7 UPDATE! 

If you use a save from halfway through an event it may cause issues, so please do this in future too.

Ad Astra Abyssosque!

Here's the changelog for this update:

v1.7

Co-op Pranks:

Rosaria Co-op prank added (Peephole Duty) w/5 New Fully Animated scenes

Jean:

Use Dissolving potion on Jean added + Costume State (Tattered clothes)

Talk to Jean Tattered Clothes added

Mona:

Use Dissolving potion on Mona added + Costume State (Tattered clothes)

Talk to Mona Tattered Clothes added

Adventurer's Guild:

Eula Potion Scene (Eula x Sucrose pt 2) added

'Clear Out the Treasure Hoarders' Commission added

New 'Prank-o-Meter' added to Adventurer's Guild Screen

Amber:

'Clear Out the Treasure Hoarders' event added

Amber Clothes State (Disheveled) added

Talk to Amber Disheveled added

Cathedral/Peephole:

Peephole Overhauled!

New advertising Quests added

3 Replacement Fully Animated Scenes added

Clickable poster Wall added w/4 Collectable Posters (Amber, Pool, TTG 8 and Team Yuri)

1 New TTG (Breeding Edition w/Pull-out-Poster) added

Junkshop:

New Junkshop Background added

Misc:

3 New Polaroids (2 Area 2, 1 Area 3) added

Remade Polaroid Gallery with hints, next and back buttons, and a new GUI

New Prank Success Screen added

New Prank-o-Meter added

Optimized Intro/Tutorial and integrated Prank-o-Meter

Made TTG1 event compulsory and added a Katheryne hint

Faded in intro music

Added 'Choose which Sister' in Cathedral

Junk SUPER SOAKER XXL added for use in Dissolving Potion events

Added Klee culpability text to all Potion brewing events

Added new Rosaria Models

Fixed Jean's Clothing Menu going too high

Fixed TTG Menu going to high

Fixed Dion's House music bugs

ENTIRE GAME RECODED!!! (Thanks @Aradeid)

I've had a really intense month of development this past month, working on the game nearly every day and I'm really happy with the amount/quality of content in this update. The peephole overhaul and the Rosaria Co-Op prank which follows contain some of the most technical animations I've ever made, and I think they look really great.

I've tried to focus on making some thicc, beefy questlines this update, rather than scattering my energies with lots of smaller events/outfits/etc, but I still managed to make time for some nice GUI updates too, like the Prank Success screen, the Prank-o-Meter, the new Polaroid gallery and the new Posters screen!

Also, the entire game has been recoded, by Mai, who has been working on programming KPA alongside me for about a month now, and it has made my life so much easier. I am very grateful to him and the game will be better for his work, so everyone go and thank him on Discord!

I could ramble on forever about this update, but I'm not going to. Go and play it and tell me what you think on Discord or here on Patreon, and please be sure to report any bugs you find so I can fix them. Don't forget you can check the new content guide in the game folder to access the new content quickly if you so choose.

Thank you all.

- Mochi

Comments

Lecherous Fox

Add multilanguage support while the code volume is not too large, otherwise it will be troublesome later

Lecherous Fox

This requires you to add "_()" or"__ ()" to strings outside of the dialogue