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Animation #82

[Worklog]

 Did a bit of experimenting for this release though I don't think it'd be that noticeable on video. I'm really pleased with performance on the Studio with this new upgrade. I am now able to edit character motion in real time without that massive framerate drop having Timeline open once we reach the 4 to 5 minute length. I'm am really gonna abuse this going forward as it had always limited us to about 5 minutes. Having said that though we'd still have to battle with Time as I'm finding that in short supply these days.

Still, managed to complete this on time and I noticed the length of the video was a little longer than the previous - that is strange I must have lost track of time or held some poses too long. Ah, it's alright. I'm still confident it'd not be too boring.

I've been having terrible headaches and on-and-off slight fever the past week so I've been taking care of myself a little more and stepped away from the computer often. I don't think it affected work done for this release but I thought I'd let you know 'cause I do remember receiving message requests and questions but I don't really remember if I have reacted to or replied to all of them.

I'm also aware some of our older members wish to see Genshin Impact stuff and I suppose we could slot some with the coming Interlude release. I do want to follow what the character poll results are so I can't really please everyone if they wish to see characters beside the ones winning. However, we do have the Interlude releases to catch some of these characters - do send your complaints over on our Discord and sell your character to the members there, heh.

I'm gonna end it here. I need to take a breather my head is spinning.

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Comments

sdk_mal

I won't ever complain about longer anims, personally. And hey more genshin sounds good, I'd be thrilled if Layla got some love 👀