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Animation #86

[Worklog]

Hello bunnies.

I'm still experimenting during my free time to figure out better ways to move our dolls. I do have an idea though in practice there's a couple of things I too am having maybe a little tiny problem trying to wrap my head around on. The biggest thing it must do for me is to make it work in a way that doesn't involve too much set-up time while giving flexibility to build upon it. It is definitely a little tricky and very different from how we're currently set up.

Anyway, it's IRySoWet.

Nothing much new to report as it's almost more of the same process. Though we did have to do multiple texture edits along the way and do some video editor wizardry to make some things look a little better. This part is the most fun anyway - when you have to solve problems - the same kinda high you get from games like Factorio, I guess? Is that weird?

This is the final release for this cycle and so we're starting our next Interlude for the next release and begin the next character cycle.

The Character Poll will begin perhaps in a couple of days and it should last for about a week.

I might have a semi-important announcement coming up. Meanwhile, stay safe ya'll and see ya next release.

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