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Animation #92

[Worklog]

What is up everybunny.

Since we've announced that we have stopped releasing scene data back in January 6, we've been on the lookout for new plugins or mods beyond the limits of keeping our scene data 'share-able' - previously we'd be tied down to keeping within the plugins or mods in the BetterRepack.

I've been tinkering with new plugins that I am hoping could lead to better visual results. One of these new experiments is that I've finally dipped my toes into trying out Physically-Based Rendering (PBR) shaders instead of the Non-photorealistic Rendering (NPR) shader that we are currently using.

I still wanna say though that I have no idea what I am doing with it, and it's gonna take a long while to not only learn all about it, but also set up a workflow that can simplify transforming majority of the character models, objects or items, that we use. It's going to be a slow process.

I am also experimenting with new plugins, like the 'LightShafts' plugin by RSkoi that we actually used lightly (hehe) in this release (#92). It's a little subtle but you can see it clearly in one of the angles used in this video. We're looking forward to see how much more we can exploit this for big quality gains over using 'Circular Shadows' to fake light rays.

...though perhaps through many new plugins I might be delving into a rabbit hole of engine performance debt...

Anyway. Next release (#93 Ichijou Ririka) is our final release for this cycle before we begin the next Character Poll for the next release cycle. See ya next release. o/

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