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Hey guys! Kotor here, with an early video!

RiME just came out today, and while we don't currently have a device that would play it smoothly, I've been keeping an eye on it for a while - I always like to track down family friendly games that don't rely too heavily on combat and can be shared with a toddler, and this one looks pretty great!

I must have looked at a video of the game one too many times, because Facebook started displaying a load of ads about an art competition that's running as part of RiME's promotional campaign. There's some really amazing artwork that's been submitted, but I figured it'd be fun to make something similar, so I gave it a whirl.

This is a little different to our usual videos as it's about the game itself, not the development period for the game. This was to make it fit with the contest, but let us know if you like this style and we might do more in future.

This'll go public early next week, but in the meantime, you're the only people to see it outside of the competition entrants. Hope you like it! We'll have more traditional videos coming soon.

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Once Upon a RiME

My two-year-old daughter loves playing video games. We like to choose nice, safe game worlds that don't feature violence, wandering around and interacting with whatever we find. We've explored peaceful areas in Animal Crossing, Mario Kart, and Wind Waker, taking time to play with pigs or visit castles. From the moment I first saw it, I knew RiME would be another fantastic game for my daughter to explore, and so, with this entry for the RiME creative contest, I wanted to build something that would feel like a fairy tale, or the kind of story book my daughter loves to read when we're not playing games together. My wife and I make similar videos about the history of game development for fun, but this contest entry is the first time we've tried making something based on the plot of a game. I wanted to explore the first puzzle of the game, using an IGN video as the basis of the story. When I saw the enormous pig that guards one beacon, I knew this was a story my daughter would love to see dramatized. This has really pushed me as a creator. In addition to exploring and trying a new art style (I'm not usually one for backgrounds), I tried my hand at music composition for the first time, to try and make something that fit with the game. The result isn't perfect, and it's a bit rough around the edges, but I've taken some first steps to learning a new skill, and that makes me happy. Hopefully the video communicates the childlike joy and wonder that's at the center of RiME, and, with any luck, it'll leave viewers feeling uplifted. It's been a long road to finishing this video,and it's really stretched me as a creator, but I'm proud of what I've accomplished, and what I've learned along the way.

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