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Hey all!

Apologies to the $5+ crowd that this isn't earlier; this has been a crazy week, and next week will be nuts too.

This video almost certainly won't be a hugely popular one, but on balance, now seemed like the right time to tell the story of Owlboy, an indie game that took over 10 years to make it onto home consoles. If you've played it, chances are you love it, and if you haven't played it, perhaps you'll learn something interesting about this game along the way.

Just as a head's up, a big image file dump is coming for $10+ donators, sorry it's not ready yet! Busy busy busy!

BretonStripes' day job is ramping up and she's working days away more often, while Kotor's day job still has him on a ridiculous midnight shift that's making life hard. We're determined to keep making these videos, but we just want you to understand why we're not always on the ball with these videos!

Thanks so much for your support, we literally couldn't keep doing this without you!

BretonStripes and Kotor

Files

Previews only

Owlboy: The Story of Simon Andersen and a 10 Year Development Period

After more than ten years since Simon Andersen initially started work on his video game magnum opus, Owlboy has finally been released on consoles. You may have already played this game, as it's been out on PC for a while already, or you might have only just heard of this game for the first time. Regardless, the story of Owlboy is absolutely fascinating, and even if this might not end up be a game that you've heard of, you'll definitely want to hear about its development. It's crazy to think of how much effort it would take to stay faithful for a game project for ten years. That Simon Andersen, his wife Julianne, and the other members of the D-Pad Studios team managed to stick with this, is absolutely incredible. It probably helps when you're showered in praise right at the start of development - Owlboy has been winning awards for years, despite only having recently been released. We worried about dwelling too much on the trials the guys at D-Pad ran into with their game. If you'd like to learn more, there's a link to an interview with the creators of Owlboy below that might help shed some light on the trials they went through, and a nice long panel video where Simon and the team talk personally about everything they went through. Jo-Remi Madsen has said that, along the way, they had to "lose hope" in their game, so that instead, they could focus on doing things, and achieving goals. Apparently, hope isn't going to make things happen, and Jo is instead eager for people to get out there and try things. If you're in this situation, if you're waiting on a daily basis to see your dreams become a reality, maybe it's time to give up on hope, and start acting. Just as the creation of Owlboy took a lot of effort and resourcefulness, if you work at your personal goals, you'll be able to achieve them no matter how long it takes! Love, BretonStripes (twitter.com/bretonstriped) and Kotor (twitter.com/kotorcomics) Patreon: http://patreon.com/videogamestorytime Sources: https://www.vice.com/en_uk/article/5gqde3/inside-the-exhausting-10-year-journey-to-release-owlboy https://www.youtube.com/watch?v=qRzSnNG1kC4&t=1990s Music: Relaxing - https://www.bensound.com/royalty-free-music

Comments

Paolo Munoz

Don't know why you think this won't be popular. Owlboy's story is a very long and harrowing one. The pictures of them crying when they finally released is something else.