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New footage from Unity build!

Sorry If it seems like I'm kind of rushing around in the video, I was just so excited about my animated grass! I felt like a giddy youngster just running around in that virtual grass

I also have collisions now, and the reactive animated grass of course. If it seems like the player is running around too fast, I think that's because previously I had the idea that the player would need to cover a lot of ground more quickly but now I'm not sure what the right approach would be; I'd much rather have fewer spaces with lots of activity than huge empty spaces of nothing -- the reverse would be true only if it's interesting nothing  

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Previews only

Unity Showcase 26 09 2020

Here's the latest video on what I've been working on! Sorry If I'm kind of rushing around in the video, I was just so excited about my animated grass! Switched to shaky cam at the 1:01 mark

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