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Sorry about the delay in posting any new content, It took me a long while to figure out the methods in which to implement the things you'll see in the video; mainly

- Interactive NPCS

- Speech Bubbles

- NPC's that follow the player's direction/orientation

- NPC's that track the player's direction

- Animation integration with Vector 2/3 (THIS was the hard part)

If most of that information is just technical lingo to you then rest assured, let me tell you in layman's terms that this was a HARD endeavour to undertake, probably one of the hardest yet since there are so many different methods of accomplishing this but taking into account Animated Sprites/character facings tends to make the progress harder.. If it was hotline miami or something akin to that I was trying to make I imagine I would've had a much easier time with that


Hopefully things are much easier from here on out regardless,

Sorry for the delay! Hope everyone is doing well!

Files

Previews only

Interactive NPCS and Direction Facing 09.11.2020

Interactive NPCS, primitive AI, and Speech bubbles for NPCS! *Please note that dialogue system will likely differ from this*

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